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« on: January 06, 2016, 07:13:36 am »
It's in the code since 2238 (I think), yet as far as I know was never implemented in game. The loot table is WAY reduced from footlockers in value, and they only spawn at around a quarter of the rate footlockers do, and only in Mountain encounters.
It's a few minute fix, and the only reason I see for not doing it is "We don't want to"... which would be perfectly acceptable.
We tell noobs to shovel shit and lift boxes, why not dig holes?
Also, because I regularly tell people to put in work before making stupid suggestions, I'll take my own advice;
encounter_containers.fos
uint GetContainerType(Map& map)
{
int locPid = map.GetProtoId();
if(locPid >= MAP_CityEncounter1 && locPid <= MAP_CityEncounter12 || locPid >= MAP_SkyscraperEncounter1 && locPid <= MAP_SkyscraperEncounter5 )
return EC_TYPE_CONTAINER;
if(locPid >= MAP_MountainEncounter1 && locPid <= MAP_MountainEncounter9 )
return EC_TYPE_GRAVE;
else
return EC_TYPE_NONE;
}