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Can someone describe what Quick Recovery actually does? I got it for a grenadier character, but it seems that when I tried it in Hinkley people without the perk got up at the same time as me.1/3 duration of KD/KO/Lose Turn effects.
if(target.Mode[MODE_HIDE] != 0 && target.GetAccess() < ACCESS_TESTER)
{
int sk = target.Skill[SK_STEAL] - 10 * GRAMM_TO_LBS(itm.Proto.Weight * itm.GetCount());
sk = CLAMP(sk, 5, 95);
if(sk < Random(1, 100))
target.ModeBase[MODE_HIDE] = 0;
}
---
#define GRAMM_TO_LBS # (grm) ((grm) / 453)
In human language it means:Any one else noticed arcanix got deleted or something. I can finally post in peace xDWhy the hell you post something like that, and risk summoning him back
For me strange are miniguns used only from 1-2 hexes etc.
Its because there is a hidden bonus to crit damage, not crit chance, doing that. (Same with F1 and FOT, not just F2). If my memory serves its like 15-20% more damage. 3-4 hexes away its like 5% and 5 hexes and beyond no bonus. It doesnt matter if you have Better Criticals or the BRD perks. Sure you get bigger numbers with those perks.
There are many options for PvP. But none of these options are currently feasible.I remember good times in Gecko/Broken/Redding mines both as newbie and part of APK gang later on. I would love to see private mines gone and public ones get more love. First idea would be to add some sort of reward for pvp players for protecting such mine from other pvp players for those who would like to mine in peace. I'm sure old players remember WWP and BHH projects, mines and protecting them played a big role there.
1) Resources for crafting items were obtained ONLY in public mines. The players were practically forced to do this work. There was constant dispute in these places.