I'm afraid we would be in need of more EW weapons to introduce it...adding it to TPR and/or PR would be nice idea, but it would make it lil' bit OP in my opinion. Or rather the only usefull gun in-game
it should require more perks or would be added to brds idk but 1 perk for 30 less enemy resis is 2 much
overall plus 1
While not at all being over-powered.Lol. Against 50% of the server population this perk would grant more power than mrd+brd x2. Right, not OP at all! ;D
Gatling is already strong. No need to buff it.Its about making weapons different and usefull (avenger in this case). It would make avanger viable choice due to its 3perk requirement while not making it op against lower dr characters and not being op with no dps perks at the same time.
4. If you want to counter high DR characters, make a dps build - use BRD, MRD, critical perks, Hit the Gaps. You either have decent firepower, either nice DR. Can't have both at the same time, that's the point of "variety of builds". This perk would give you even more firepower with no need to waste "space" for other dps perks (so leaves you a place to take some tanky perks instead). So, hidden way to have both?
Lol. Against 50% of the server population this perk would grant more power than mrd+brd x2. Right, not OP at all! ;D
Not better make resistance cap 60% for all characters by default?
2. Perk would discredit existence not only of Tougness, Even Tougher, but also usage of Psycho, Beer would be useless completely and what's more high technology armors equal to regular armors.
3. My build is 75% DR. So you just counter my two perks with one. GG
"Man Of Steel" It's removing +10 crit chance from enemyIt's not removing even 1 crit chance.
"Man Of Steel" It's removing +10 crit chance from enemyIt's not removing even 1 crit chance.
Man of steel don't add +10 crit mode? hm, i must have confuse it with other server or smthMoS affects crit power, not chance. Use your brain. LOL :D
I think overall idea is good, however this can be lethal with long-range burster with LSW or XL, they'll simply do quite a lot of damage on range, which is already high imo.
Ok. I admit I'm harshly against this idea because it would nerf my build and in cost of it improve only one other build... yours. This way of thinking is justified in this case I think, as you speak all the time of "balance and fairness" in the game. Your choice is to be dps. My choice is to have high DR without much easy firepower. Why would you like to make me not being able to use mine and improve yours?
In my opinion Avengers works just fine and there is no need to bump burster build even more.
I think overall idea is good, however this can be lethal with long-range burster with LSW or XL, they'll simply do quite a lot of damage on range, which is already high imo.
Still, I'd like to see this perk with high stats demands, so it'll be very hard to make it 2x brd + crits + stoppingpower. More stable damage, but no crits - that's fine.
Sorry, but this suggestion is total garbage.
why suggestion title says it a weapon perk ?Becuase its supposed to be a weapon perk but apparently some people have problems reading with comprehension.
why suggestion title says it a weapon perk ?Becuase its supposed to be a weapon perk but apparently some people have problems reading with comprehension.
Also considering to get 3x brd, Hit the gaps, 2x crit perk + Stopping power would leave you with 1 toughness and 196hp.:facepalm
However I do agree with requirement of curtain SPECIAL to get this perk. 6ST 4INT would seem decent.
BRD is a weapon perk. MRD is a weapon perk. (Guess it just matters the way people see it)http://www.fonline-reloaded.net/wiki/index.php?title=Category:Weapon_Perks
Yeah, I get it. The suggestion kinda split into 2 ideas as it went along.
1st: idea where it's free on only 1-2 weapon type.
2nd: idea where it's a perk which people can put on their builds.
Too late to change title of suggestion anyways.
Well, Perhaps all that is needed to make Avenger a better weapon to fit balance would be to make ammo mode - 40% DR instead of -30%. And nerf XL by -4min -4max so xl doesnt get buffed but avenger does.I'm not sure if 40% wouldn't be too much, probably 35% would be enough but I like the idea. That way also P90 would be a decent rival to other guns again. See? It's not so hard to think of something useful and balanced.
What if its not the guns, but the toughness perks and armors causing the problems ??? ??? ???
**X-Files theme **
What if its not the guns, but the toughness perks and armors causing the problems ??? ??? ???(http://i.imgur.com/sM8JGKb.png)
**X-Files theme **
How is this related ?
Add stopping power to avenger weapon perk. Make it cap enemy damage resistance at 65% and remove more ranged damage perk perk, Make each Bonus range damage perk +3min +3max. And nerf avenger by -1min -1max.If it's a wish concert then bring back 20, 30, 40 lifegivers.
With this said. Stopping power seems op, but without stopping power seems super lame for something someone would invest 3 perks into.
14:30:24 • Motoko was hit for 64 hit points by you.
14:30:29 • Motoko was hit for 33 hit points by you.
14:31:45 • Motoko was hit for 68 hit points by you.
14:32:04 • Motoko was hit for 65 hit points by you.
14:32:08 • Motoko was hit for 49 hit points by you.
14:32:38 • Motoko was hit for 59 hit points by you.
Misses are part of fonline and if you can completely miss with an aim weapon without dealing any dmg i dont see any reason why you should always deal the same dmg with burst without any misses at all.
Out of 15 bursts in total, 6(!) of them were unreliable. Stopping Power won't fix anything with this, just increase alpha (maximum) strike to characters with DR above 65.Adrenaline rush kicked in.
What I suggest as perk for bursters:
Level 24+ one that will increase burst hitchances from 95% to 100%, so you'll not miss bullets with guarantee (unless target has high AC, here you should counter it with high weapon skill). Low requirements, so it'll be universally available to other guns also.