FOnline: Reloaded

General => General Game Discussion => Topic started by: MacReady on July 29, 2015, 04:44:14 pm

Title: HOW ABOUT BECHEMOT?
Post by: MacReady on July 29, 2015, 04:44:14 pm
(http://vignette3.wikia.nocookie.net/fallout/images/3/35/Behemoth_Robot2A.png/revision/latest?cb=20121220002756)
HOW about brig to this world a bechemot npc? Or Random Enc. with bechemot potecting something ?

And The mutant bechemot!
Make normal mutant bigger and thats it !
(http://vignette1.wikia.nocookie.net/fallout/images/9/9a/Fo1_super_mutant_guards.png/revision/latest?cb=20140329231616)

Or Something New !
(http://i59.tinypic.com/2ypdp53.png)

What do You think Guys?
Title: Re: HOW ABOUT BECHEMOT?
Post by: Mad Matt on July 29, 2015, 04:50:07 pm
I think okay without last picture, it would be stolen from someones else project...and it's just normal ncr ranger armor
Title: Re: HOW ABOUT BECHEMOT?
Post by: Yuno-Gasai on July 29, 2015, 04:58:53 pm
Where are the converted tactic files for this behemoths?

You gonna make the super mutant bigger?

Files for the last pictures? Also pretty sure that you have to ask the person who made it.
Title: Re: HOW ABOUT BECHEMOT?
Post by: Mad Matt on July 29, 2015, 06:57:58 pm
Ask devs team restoring van buren fallout on fonline engine, good luck
Title: Re: HOW ABOUT BECHEMOT?
Post by: Hungry Hungry Shark on July 29, 2015, 10:53:43 pm
+1 I think the behemoths would be cool dungeon boses
Title: Re: HOW ABOUT BECHEMOT?
Post by: Chosen One on July 29, 2015, 10:58:53 pm
1. This belongs in suggestions.
2. Got skins for #1? Add it to military base special enco, and I'm +1! :D
Title: Re: HOW ABOUT BECHEMOT?
Post by: Styles on July 29, 2015, 11:46:19 pm
+1 for Behemoth Robots

I would also suggest Pacification bots as well.

But I have a feeling they won't be added. Things from Tactics are "ugly" from what I have been told.
Title: Re: HOW ABOUT BECHEMOT?
Post by: Mad Matt on July 30, 2015, 09:55:51 am
Wasnt 3D objects denied from game ?
Title: Re: HOW ABOUT BECHEMOT?
Post by: General Devon Oliver on July 30, 2015, 03:14:40 pm
Sounds a little dumb but wouldn't hurt to have a lil more pve dungeons. 1+
Title: Re: HOW ABOUT BECHEMOT?
Post by: MacReady on July 30, 2015, 07:15:25 pm
I see lot of people likes the robot Bechemot idea :)
Title: Re: HOW ABOUT BECHEMOT?
Post by: Mad Matt on July 30, 2015, 07:56:44 pm
It's not bad idea...it's just 3D idea...
Title: Re: HOW ABOUT BECHEMOT?
Post by: MacReady on July 30, 2015, 08:59:48 pm
I wil try do do something. I have V. bussy life but i will try.
Title: Re: HOW ABOUT BECHEMOT?
Post by: MacReady on July 30, 2015, 09:13:58 pm
I wah thinking, hummer is still 3d but it works fine and its cool what do you think?
Title: Re: HOW ABOUT BECHEMOT?
Post by: Chosen One on July 30, 2015, 09:25:23 pm
COULD YOU TURN THAT INTO A PA?! :O
THAT WOULD BE EPIC VON EPIC!!!!!!!!!!!!
Title: Re: HOW ABOUT BECHEMOT?
Post by: Mad Matt on July 30, 2015, 09:48:48 pm
Hummer is 3D but is displayed only in one form...I think. Anyway I had problems with displaying 3D critters, and not only me....so those was deleted. Just saying...
Title: Re: HOW ABOUT BECHEMOT?
Post by: Chosen One on July 30, 2015, 11:29:22 pm
Hummer is 3D but is displayed only in one form...I think. Anyway I had problems with displaying 3D critters, and not only me....so those was deleted. Just saying...
:'( :'( :'( :'( :'( :'( :'(
Title: Re: HOW ABOUT BECHEMOT?
Post by: Hungry Hungry Shark on July 30, 2015, 11:57:22 pm
3d in fonline make my game run 5 fps. but make sprites from it and it's usable
Title: Re: HOW ABOUT BECHEMOT?
Post by: Koniko on July 31, 2015, 02:12:05 am
3D in FOEngine is still experimental. Lowers FPS on potatoPCs to 5. Has many graphical bugs, requires lots of work on and takes much more resources and space than typical sprite. Also HUMMVE is not 3D but imported sprite that is pregenerated 3D model. Pashturs, centipides, giant wasps are current ingame 3D rendered mobs. If u encounter crashes disable masking in FOConfig.exe.
Title: Re: HOW ABOUT BECHEMOT?
Post by: worldremaker on July 31, 2015, 09:24:12 am
Check this tool and topic:
Frame Animator Scripts: http://www.nma-fallout.com/downloads.php?do=file&id=617

Fallout Tactics Artwork for Fallout Mods: http://www.nma-fallout.com/showthread.php?192322-Fallout-Tactics-Artwork-for-Fallout-Mods

Edit:
And tutorial how to make it step by step: http://falloutmods.wikia.com/wiki/How_To_Use_FOT_Critters_In_FO2

Have fun!
Title: Re: HOW ABOUT BECHEMOT?
Post by: Kilgore on July 31, 2015, 10:46:47 am
This is your second thread that belongs to Suggestions, not here. The next one will be removed.