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Topic: Suggestion about crit table  (Read 9622 times)

Mad Matt

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Re: Suggestion about crit table
« Reply #15 on: April 26, 2015, 12:13:27 pm »
ideas people who play only with crt brusters withot stone wall and have str1... y make game only 4 u... i play with normal tank and dont have problems with kos. i have ew sniper and only with very good turbo plasma take high dm and ko people. my english is shit so i will say in pl and u can translate... przy tego typu zmianach sniper i sniper cripler build przestanie istniec w tej grze. stone wall perk i sily 8 jest wystarczajaca obrona przed pancorem. ko snipera jest minimalne jezeli sie nauczysz poruszac (patrzec w lewo lub w prawo gdy strzela w oczy. gdy w reke lewa adwroc postac w lewo gdy w prawa odwroc postac w prawo. gdy w groin odwroc pstac tylem. z nogami tak jak z rekoma.) jezeli ludzie zaczna grac tylko jedna swoja postacia(co jest wysoce prawdopodobne po resecie) bd grac tankami i znowu bd problem i placz a crit bruister bd dominowal w grze bo przed krytycznymi obrazeniami z brusta nic nie zrobisz kazdy bd padal po 2 brustach takej postaci ... moim zdaniem lepiej bd dodac do helmow czy pancerzy dodatkowe odpornosci na ko. porobic komplety uzbrojenia ktore by dawaly dodatkowe bonusy np. perk stone wall (uzywane razem) gra bd trudniejsza... a nie tylko te same placzace posty...

With this kind of changes, Sniper and Sniper-Crippler Builds will vanish from game. Stone Wall Perk with 8 ST is enough to to defend yourself against Pancor.
Sniper's KO is lowered to minimum if you learn how to move in-game.
(If someone is shooting your eyes, turn left or right. If someone try to cripple your right hand, turn right, if left turn left. When your groin is an enemy target, turn back. With legs problem is solved as with hands (read above)).
If people start to play only with one character (what is highly probable after the reset), they will start to play with tanks and the problem will be back, and players gonna start to cry again. Crit. Burster will dominate/prevail in-game cause you can not do anything about it. Everyone will fall down after two bursts of such a character....In my opinion the better idea, will be adding to armors and helmets additional bonuses, such as for example: Stonewall (used together with Level perk). Game will be harder.
...but not only cryfest posts...
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Beer

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Re: Suggestion about crit table
« Reply #16 on: April 26, 2015, 07:35:42 pm »
Thank you for the translation matt. The new crit table will actually be better for Cripplers because there are more effects all around the table. The only thing that will be needed is sitting there shooting and get crazy bypass ko or doing nothing at all. Nobody shoots for legs and only Cripplers shoot for arms. Most snipers shoot eyes and groin. And if you think it is so easy to spin your character all around in the middle of a fight... Maybe you should try it because I've never seen you or anyone do it before. This will also nerf crit burst ko so its isn't a buff to crit bursters. If crit burster was as effective as you say then maybe people would play them, but almost nobody does. And naturally new crit table means changes to other things such as perks for game balance.  As for them dominating the game and being able to do nothing about it, you mean that's not how it is right now with only snipers and stonewall tanks? And cryfest posts? Nobody is crying. Just trying to improve crit table.

Mad Matt

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Re: Suggestion about crit table
« Reply #17 on: April 26, 2015, 07:49:47 pm »
No problem, I'm curious how it end. Crit.table depend on real (no in-game one ) luck too much. You have one shot kills or nothing, nothing really between. In my opinion it sucks a little bit. But I try more to listen than speak cause Im PvE with TB orientation and not long ago just started some RT and PvP...I hope our guys from Dev.team will find some way out.
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eight8

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Re: Suggestion about crit table
« Reply #18 on: April 27, 2015, 01:59:11 pm »
Beer u never see me like i play... but i play like that. and i dont have problems with ko when snipers shoot me (snipers with builds like melt, seki, zinthos...)u can found movis on you tube. i see u dont know how to make siper cripler... in this nerfed crit table when sniper crip will shot, enemy will drop wepon(this is not cripler when enemy dont have cripled arm or legg) when all critical table will be nerfed u all will cry on forum " omg tank with power armor omg its imposible to kill him. lets nerf tanks." like i say problem is not a critical table. i will live this post... u speak about shit not abou toilet.

Mighty

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Re: Suggestion about crit table
« Reply #19 on: April 27, 2015, 02:22:44 pm »
I agree with eight8

Snipers useless shit against good tanks

Johnny

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Re: Suggestion about crit table
« Reply #20 on: April 27, 2015, 10:38:02 pm »
Tanks are supposed to be a counter to sniper very high KO chance.
With this version snipers are only KO bypass relying on pure luck not skill or anything. Thats not how you are supposed to play a sniper.


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Re: Suggestion about crit table
« Reply #21 on: April 28, 2015, 12:05:37 am »
The whole point is turbo

KestreL

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Re: Suggestion about crit table
« Reply #22 on: April 28, 2015, 01:51:44 am »
Tanks are supposed to be a counter to sniper very high KO chance.
With this version snipers are only KO bypass relying on pure luck not skill or anything. Thats not how you are supposed to play a sniper.

Kinda offtopic but I feel the need to respond to this.

Tanks work like this: Rush enemy and shoot and tank untle you are dead.
Snipers work like this: Stay alive and score as many shots as possible untle you are dead. If you let a sniper shoot you 30 times in the period of 1 fight ofcourse he will get "lucky"

Wind_Drift

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Re: Suggestion about crit table
« Reply #23 on: April 28, 2015, 02:45:13 am »
Tanks are supposed to be a counter to sniper very high KO chance.
With this version snipers are only KO bypass relying on pure luck not skill or anything. Thats not how you are supposed to play a sniper.

How are we "supposed" to play a sniper?

How do you play on YOUR sniper?

After giving it some thought over the past couple of days I've come to the conclusion that it doesn't really matter what or how we change the crit table.  There are too many other factors that affect the balance, and it's impossible to make the majority happy.  When it comes to discussion on this topic you generally have two sides, and both have a golden calf on either end of the rifle that they don't want slaughtered regardless of how they present their arguments.

So, here are my thoughts.


According to this: http://forum.fonline-reloaded.net/index.php?topic=339.0

It seems it was intended that using Doc on KO players should revive them, but is bugged according to changelog edit.  I suggest fixing that and seeing how that changes the balance, I saw nowhere else where it was working properly as of now.

I had one tank this session that I used in Reno on occasion, and never experienced horrific AP draining KO's like I did on other characters.  It has Quick Recovery perk, and I noticed a significant difference both in testing and actual use in pvp. 

Those two items alone should be enough to help safeguard against 30 AP KO/KD (and I still think it should be one or the other, not both).

Turbo Plasma is already being addressed as well...


As far as modifying the critical table, bonus rolls on specific weapons, and other examples - if you go through the changelogs from the start of this last session you'll see where the crit table was changed multiple times, bonuses and perks added, modified, and removed again from *certain* weapons.  It's been changed again, and again through the entirety of the last session.  I assume the changes were made using feedback from players, and not on a whim.  It's apparently still not right.

I'm all for giving aimed shot characters consistent damage that bursters and tanks dish out, with a little more damage and a critical effect on higher rolls, but I know people would cry and scream if that were the case. 

So without pointing fingers (because I don't need to) I suggest anyone who hasn't actually played a pure sniper build to actually give a shot this go around and see if their opinion changes.


http://forum.fonline-reloaded.net/index.php?topic=7226.msg55988#new
Re: Ban the Cookie Monster?
« Reply #28 on: April 15, 2015, 09:20:47 PM »

"I don't want a crit table from someone who doesn't play aimed characters at all."


I kind of agree with Kilgore on this one.
« Last Edit: April 28, 2015, 05:33:24 am by Wind_Drift »

Johnny

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Re: Suggestion about crit table
« Reply #24 on: April 28, 2015, 06:35:28 am »
I made this with the help of a player who played sniper build since a very long time.

We try to make a better crit table thats all.

We didnt change that much comparing it to the old crit table. We removed KD +KO at the same time, removed KO from burst as well.

The auto-bypass were removed as well and check luck wich is always low when you play tank. The defender should always have a chance to escape most nasty effect depending on his special.

I believe the chance to cause a bypass or a KO are reasonable and are a compromise for both sides.

Remember that the game is supposed to be fun to play, a game (build) depending on luck (and I played sniper for your information), is not good and annoying for both sides.

I dont know whats your problem because when youre on the other side of a sniper gun and you experience this:

Spoiler: show
18:08:28 • You were critically hit in the right arm for 114 hit points, crippled your right arm, had your armor bypassed and had your weapon dropped.
18:08:32 • You were critically hit in the right arm for 105 hit points, crippled your right arm, had your armor bypassed and had your weapon dropped.
18:08:34 • Hit Points +150
18:08:38 • You gained 80 Current Hit Points.
18:08:48 • You heal the crippled right arm.
18:08:48 • You have gained 50 experience points.
18:10:01 • You were critically hit in the head for 49 hit points.
18:10:10 • Hit Points +49
18:10:55 • You were critically hit in the eyes for 60 hit points and blinded.
18:10:56 • You were critically hit in the eyes for 55 hit points.
18:10:59 • You gained 80 Current Hit Points.
18:10:59 • You were critically hit in the right arm for 102 hit points, crippled your right arm, had your armor bypassed and had your weapon dropped.
18:11:02 • You were critically hit in the head for 112 hit points, knocked out and had your armor bypassed.
18:11:06 • You were critically hit in the head for 55 hit points and knocked out.
18:11:17 • You were hit for 38 hit points.
18:11:21 • You were hit for 52 hit points and were killed.


I think youre able to talk about the crit table as well.

And cryfest posts? Nobody is crying. Just trying to improve crit table.

ANd this is what we are trying to do so look at what we propose tell us what you think is wrong about it. If youre here to start forum pvp do it elsewhere.
« Last Edit: April 28, 2015, 06:41:20 am by Johnny »

KestreL

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Re: Suggestion about crit table
« Reply #25 on: April 28, 2015, 06:46:05 am »
AP regen in this server is so slow, so getting up from KO is very unlikely. Removing KD + KO would be a step, but not the whole way.

I would also like to suggest to disallow the ability of KO'ing someone who is already knocked out. That is just unrealistic.

S.T.A.L.K.E.R

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Re: Suggestion about crit table
« Reply #26 on: April 28, 2015, 07:14:50 am »
AP regen in this server is so slow, so getting up from KO is very unlikely. Removing KD + KO would be a step, but not the whole way.

I would also like to suggest to disallow the ability of KO'ing someone who is already knocked out. That is just unrealistic.
aahahaah bringing realism to a game Hahahahaha

Also ya that is a very good idea though, its just stupid how it is ingame atm.

Mighty

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Re: Suggestion about crit table
« Reply #27 on: April 28, 2015, 10:29:53 am »

Spoiler: show
18:08:28 • You were critically hit in the right arm for 114 hit points, crippled your right arm, had your armor bypassed and had your weapon dropped.
18:08:32 • You were critically hit in the right arm for 105 hit points, crippled your right arm, had your armor bypassed and had your weapon dropped.


It is Gauss Rifle, TPR, Bozar ?

Johnny

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Re: Suggestion about crit table
« Reply #28 on: April 28, 2015, 10:38:47 am »
It is Gauss Rifle, TPR, Bozar ?

.223 pistol

Adams

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Re: Suggestion about crit table
« Reply #29 on: April 28, 2015, 11:02:33 am »
:D