Tanks are supposed to be a counter to sniper very high KO chance.
With this version snipers are only KO bypass relying on pure luck not skill or anything. Thats not how you are supposed to play a sniper.
How are we "supposed" to play a sniper?
How do you play on YOUR sniper?
After giving it some thought over the past couple of days I've come to the conclusion that it
doesn't really matter what or how we change the crit table. There are too many other factors that affect the balance, and it's impossible to make the majority happy. When it comes to discussion on this topic you generally have two sides, and both have a golden calf on either end of the rifle that they don't want slaughtered regardless of how they present their arguments.
So, here are my thoughts.
According to this:
http://forum.fonline-reloaded.net/index.php?topic=339.0It seems it was intended that using Doc on KO players should revive them, but is bugged according to changelog edit. I suggest fixing that and seeing how that changes the balance, I saw nowhere else where it was working properly as of now.
I had one tank this session that I used in Reno on occasion, and never experienced horrific AP draining KO's like I did on other characters. It has Quick Recovery perk, and I noticed a significant difference both in testing and actual use in pvp.
Those two items alone should be enough to help safeguard against 30 AP KO/KD (and I still think it should be one or the other, not both).
Turbo Plasma is already being addressed as well...
As far as modifying the critical table, bonus rolls on specific weapons, and other examples - if you go through the changelogs from the start of this last session you'll see where the crit table was changed multiple times, bonuses and perks added, modified, and removed again from *certain* weapons.
It's been changed again, and again through the entirety of the last session. I assume the changes were made using feedback from players, and not on a whim. It's apparently still not right.I'm all for giving aimed shot characters consistent damage that bursters and tanks dish out, with a little more damage and a critical effect on higher rolls, but I know people would cry and scream if that were the case.
So without pointing fingers (because I don't need to) I suggest anyone who hasn't actually played a pure sniper build to actually give a shot this go around and see if their opinion changes.
http://forum.fonline-reloaded.net/index.php?topic=7226.msg55988#newRe: Ban the Cookie Monster?
« Reply #28 on: April 15, 2015, 09:20:47 PM »
"I don't want a crit table from someone who doesn't play aimed characters at all."
I kind of agree with Kilgore on this one.