May 04, 2024, 01:49:09 pm
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Topic: Changelog 16/02/2014  (Read 23277 times)

The Account

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Re: Changelog 16/02/2014
« Reply #45 on: February 17, 2014, 05:59:08 pm »
Yeah. Eliminating the interest was kind of dumb.

Now players who have 80.000.000+ in the bank, (made by botting and gaining from the interest) will remain dirty rich, whilst the "poorer" players will still remain "poor".
You see, these guys camp the NCR's -and some other- merchants using scouter alts, then sell them junk (power servos, extended capacitors) made overnight with a bot alt.

Alright, this change will encourage them to not to use their 27575483 alts, made for banking, but they will empty the merchants' inventory more often.

I think the vendors'/merchants' inventory refresh rate needs a little rework, otherwise the whole economy is going to be more messed up, if it's not FUBAR already. (It is.)



(BTW.. what the hell is up with the guy at the "Iguana-on-a-stick" vendor at the NCR capital? Take a look at his inventory!)


"Reality is that which, when you stop believing in it, doesn't go away."

Ed Wood

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Re: Changelog 16/02/2014
« Reply #46 on: February 17, 2014, 06:25:55 pm »
Earn some !
But that actually means... effort and *gasp* WORKING!



Nobody said to me that i have to work in a game come on bro! give me a break! where is my cheeseburger?

Corax

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Re: Changelog 16/02/2014
« Reply #47 on: February 17, 2014, 07:22:46 pm »

(BTW.. what the hell is up with the guy at the "Iguana-on-a-stick" vendor at the NCR capital? Take a look at his inventory!)

He buy only gold nuggets so it's hard to get his moneys:)

dskpnk

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Re: Changelog 16/02/2014
« Reply #48 on: February 18, 2014, 04:12:16 am »
Removing bank interests is rly rly bad idea without wiping server.

Removing militia is bad idea :

- Militia gave protection for gang crafters and allowed law in city (RP gang or anti pk faction*). So now TC is a fucking hudge organization and cost ressources use but it only gives shitty advantages.
In my point of wiev militia just maybe need little HP nerf (and for fuck any small gang of 3 players can easely kill whole actual militia)

*The main problem is that there are no RP or Anti pk gang, and this is actualy a problem for this server, for example BBS should help the server (they are dev friends and have a GM) but actually they are just play2win pk boring gang.

- Changed Pulse Rifle perk from Penetrate to Long Range :

Don't like the idea, i am sure with proper build (no strenght malus etc etc) u were able to have 95%tohit at max range, OP weapons shouldn't be easy to use for lazy guys@lvl24 with 1str characters.
« Last Edit: February 18, 2014, 04:27:04 am by dskpnk »

Furior

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Re: Changelog 16/02/2014
« Reply #49 on: February 18, 2014, 11:09:04 am »
Don't like the idea, i am sure with proper build (no strenght malus etc etc) u were able to have 95%tohit at max range, OP weapons shouldn't be easy to use for lazy guys@lvl24 with 1str characters.
Sure, so gauss rifle builds can be 1 st builds, saving stat points and using it in other stats, and pulse rifles should invest points in st, so gauss rifles would have more range, similar damage and better builds than pulse rifle. Balance would be awesome.

dskpnk

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Re: Changelog 16/02/2014
« Reply #50 on: February 18, 2014, 03:51:00 pm »
I agree Furior but i think it would be better to nerf Gauss rifle requirement to equilibrate with Pulse so making both weapon harder to use and not easy.

Kaaon

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Re: Changelog 16/02/2014
« Reply #51 on: February 18, 2014, 04:13:52 pm »
I agree Furior but i think it would be better to nerf Gauss rifle requirement to equilibrate with Pulse so making both weapon harder to use and not easy.
it would force players to make new characters just for rare weapons,  it was impossible to reach 95% hit into eyes on max range with pulse without at least 5 st, 10 pe, sharpshooter and 300 skill, all other sniper weapons have long range weapon perk, it wouldnt be even worth using when you have to sacrifice 6546545 special points, mby also perk/skills to be even able to hit something

pulse rifle is not even that OP, lets compare pulse rifle with laser rifle +10% min dmg and +20% max dmg bonuses
pulse rifle 54-78
laser rifle 50-60 (50*1,1=55, 60*1,2=72), with bonuses 55-72
its almost same damage and laser rifle have also long range weapon perk
combat helmet elec res : 30, laser : 35, almost same..

its just a little bit better then other weapons with bonuses.. its shouldnt have superhigh requirements
it wouldnt be even worth to use with superhigh requirements
« Last Edit: February 18, 2014, 04:20:46 pm by Seki »

dskpnk

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Re: Changelog 16/02/2014
« Reply #52 on: February 18, 2014, 08:05:22 pm »
Barrely agreed but....

Main problems are

- Bank interests (u know what i mean Seki).

- Maybe Fix this militia by just making militia spawn when TC window is open with faster spawn rate (10min), so u can have max 6 militia in 1 hour during open TC window after that they don't respawn when they die. And no militia for non time windowed city !

Kaaon

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Re: Changelog 16/02/2014
« Reply #53 on: February 18, 2014, 10:37:11 pm »
- Added Desert Combat Armor and Helmet with stats similar to CA but better vs explode,
and also better vs criticals, it has -15 crit power

btw there are no resources from sciencing it

Ed Wood

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Re: Changelog 16/02/2014
« Reply #54 on: February 18, 2014, 10:52:41 pm »
"btw there are no resources from sciencing it"


Yeah i can confirm this! both helmet and armor gives no resorces!

Kirkor

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Re: Changelog 16/02/2014
« Reply #55 on: February 19, 2014, 09:15:56 am »
Removing militia is bad idea

[sarcasm]But now there is more PvP in northern cities. I mean 5 guys vs a crafter is legit PvP, right?[/sarcasm]
Too bad many players didn't have balls to do the same when there was militia around.

mojuk

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Re: Changelog 16/02/2014
« Reply #56 on: February 19, 2014, 09:39:46 am »
You want safe crafting at advanced workbench in town? Get some friends to guard you. Not to mention that you got 4 other locations with adv. workbench.

Militia was always retarded idea used for griefing newbies and protecting chickens that later call somebody noob and themself heroes after killing 1 guy using militia. Magic box itself is reward enough for taking town and town RP that needed militia died along with WWP Redding and BHH Broken Hills projects probably years ago now.
« Last Edit: February 19, 2014, 09:50:37 am by mojuk »
:facepalm

DocAN

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Re: Changelog 16/02/2014
« Reply #57 on: February 19, 2014, 07:16:28 pm »
You want safe crafting at advanced workbench in town? Get some friends to guard you. Not to mention that you got 4 other locations with adv. workbench.

Militia was always retarded idea used for griefing newbies and protecting chickens that later call somebody noob and themself heroes after killing 1 guy using militia. Magic box itself is reward enough for taking town and town RP that needed militia died along with WWP Redding and BHH Broken Hills projects probably years ago now.


Thats why milita were removed.

Styles

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Re: Changelog 16/02/2014
« Reply #58 on: February 19, 2014, 11:35:33 pm »
I was walking around up by Gecko and came across an encounter "you found a body under a tree." I clicked on the body and it talked about a map and I logged it on my pipboy the location. Can't find this location, not sure what to make of this. Is this the new special encounter?

« Last Edit: February 19, 2014, 11:41:54 pm by Styles »

c_hieter

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Re: Changelog 16/02/2014
« Reply #59 on: February 20, 2014, 03:50:52 am »
thanks for the hard work Kilgore.
I hear rubbing advanced gun powder on the skin helps to make it thicker.
:)
this game will evolve, and +/-, it is trending for the better.
keep up the good work.