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Topic: Hexshooting ignoring DR ammo mod  (Read 2797 times)

Kaaon

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Hexshooting ignoring DR ammo mod
« on: December 28, 2015, 01:46:40 pm »
I made some test because its obvious that hexshooting is much weaker then direct shooting,

attacker have 0 brd, 0 flat damage
target does have 6/40 explode resistance (camk2)

AP rocket direct shoot (average damage 59,1)
14:27:42 • Seki was hit for 64 hit points by you.
14:27:48 • Seki was hit for 50 hit points by you.
14:27:53 • Seki was hit for 67 hit points by you.
14:28:00 • Seki was hit for 56 hit points by you.
14:28:05 • Seki was hit for 57 hit points by you and was killed.
14:29:41 • Seki was hit for 65 hit points by you.
14:29:45 • Seki was hit for 56 hit points by you.
14:29:52 • Seki was hit for 60 hit points by you.
14:29:57 • Seki was hit for 59 hit points by you.
14:30:12 • Seki was hit for 57 hit points by you.

Explosive rocket direct shoot (average damage 40,9)
14:30:24 • Seki was hit for 41 hit points by you.
14:30:29 • Seki was hit for 48 hit points by you.
14:30:49 • Seki was hit for 35 hit points by you.
14:31:00 • Seki was hit for 42 hit points by you.
14:31:07 • Seki was hit for 38 hit points by you.
14:31:18 • Seki was hit for 41 hit points by you.
14:31:46 • Seki was hit for 41 hit points by you.
14:31:51 • Seki was hit for 42 hit points by you.
14:31:57 • Seki was hit for 44 hit points by you.
14:32:02 • Seki was hit for 37 hit points by you.

AP rocket hexshoot (average damage 41,1)
14:32:17 • Seki was hit for 38 hit points by you.
14:32:21 • Seki was hit for 42 hit points by you.
14:32:27 • Seki was hit for 35 hit points by you.
14:32:33 • Seki was hit for 41 hit points by you.
14:32:40 • Seki was hit for 43 hit points by you.
14:32:44 • Seki was hit for 45 hit points by you.
14:32:50 • Seki was hit for 44 hit points by you.
14:32:56 • Seki was hit for 36 hit points by you.
14:33:06 • Seki was hit for 40 hit points by you.
14:33:12 • Seki was hit for 47 hit points by you.

Explosive rocket hexshoot (average damage 42,7)
14:33:33 • Seki was hit for 47 hit points by you.
14:33:39 • Seki was hit for 47 hit points by you.
14:33:45 • Seki was hit for 40 hit points by you.
14:33:51 • Seki was hit for 36 hit points by you.
14:33:57 • Seki was hit for 44 hit points by you.
14:34:03 • Seki was hit for 41 hit points by you and was killed.
14:34:19 • Seki was hit for 37 hit points by you.
14:34:23 • Seki was hit for 46 hit points by you.
14:34:30 • Seki was hit for 47 hit points by you.
14:34:37 • Seki was hit for 37 hit points by you.


from this testing you can see that damage of AP rockets is lower when using hexshooting then direct and also that damage of AP rockets is same as Explosive rockets when using hexshooting, from this i think that hexshooting is not counting ammo DR mod of AP rockets and thats why its damage is incorrect and lower then it should be and so same as explosive rockets

when using explosive rockets or just not counting DR mod of ap rockets damage should be
RL damage is 64-85, average 74,5 - 6 DT = 68,5 * 0,6 DR = 41,1 damage in average which is same as my results
« Last Edit: December 28, 2015, 01:49:14 pm by Seki »

Koniko

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Re: Hexshooting ignoring DR ammo mod
« Reply #1 on: December 28, 2015, 02:20:46 pm »
Well I've noticed direct hit deals more damage to target with an AP rocket but never thought it may be counted as a bug.. good one !

PrebaTHC

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Re: Hexshooting ignoring DR ammo mod
« Reply #2 on: December 28, 2015, 05:24:27 pm »
Nice job !
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Slowhand

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Re: Hexshooting ignoring DR ammo mod
« Reply #3 on: December 28, 2015, 05:41:02 pm »
Your tests might not be thorough enough.

What is the case, when the rocket direct hits another target, and Seki is in the blast radius. Is there a damage difference there on Seki as well?

If no, then it means that the armor piercing works only on a direct hit/target, which Hex shooting ignores, because the ground at the critters feet is the target, meaning it works as normal shooting.
If there is a damage difference between rocket types on secondary targets, then it's a Hex shooting bug.

Kaaon

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Re: Hexshooting ignoring DR ammo mod
« Reply #4 on: December 28, 2015, 05:47:42 pm »
Your tests might not be thorough enough.

What is the case, when the rocket direct hits another target, and Seki is in the blast radius. Is there a damage difference there on Seki as well?

If no, then it means that the armor piercing works only on a direct hit/target, which Hex shooting ignores, because the ground at the critters feet is the target, meaning it works as normal shooting.
If there is a damage difference between rocket types on secondary targets, then it's a Hex shooting bug.
will try, i was targetting ground when using hexshooting

mojuk

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Re: Hexshooting ignoring DR ammo mod
« Reply #5 on: December 28, 2015, 06:18:59 pm »
Nah, there is a bug. It is using ammo type for explosion size and so on but missing information about DR mod.
:facepalm

Strike

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Re: Hexshooting ignoring DR ammo mod
« Reply #6 on: December 28, 2015, 06:43:18 pm »
Thanks for detailed bug report, Seki!

Kilgore

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Re: Hexshooting ignoring DR ammo mod
« Reply #7 on: December 31, 2015, 05:26:06 pm »
Fix deployed, but please report back if the bug still occurs.

Kaaon

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Re: Hexshooting ignoring DR ammo mod
« Reply #8 on: January 02, 2016, 06:57:39 pm »
seems working :)

ap rocket hexshoot, avg 59,7 (increased, seems same as direct shot)
19:34:07 • You were hit for 65 hit points by Rage Quitter.
19:34:16 • You were hit for 56 hit points by Rage Quitter.
19:34:23 • You were hit for 55 hit points by Rage Quitter.
19:34:26 • You were hit for 55 hit points by Rage Quitter.
19:35:18 • You were hit for 62 hit points by Rage Quitter.
19:35:25 • You were hit for 61 hit points by Rage Quitter.
19:35:29 • You were hit for 63 hit points by Rage Quitter.
19:35:35 • You were hit for 60 hit points by Rage Quitter.
19:35:40 • You were hit for 62 hit points by Rage Quitter.
19:35:47 • You were hit for 58 hit points by Rage Quitter.


ap rocket direct, avg 60,2 (same as before)
19:36:57 • You were hit for 55 hit points by Rage Quitter.
19:37:01 • You were hit for 59 hit points by Rage Quitter.
19:37:07 • You were hit for 63 hit points by Rage Quitter.
19:37:34 • You were hit for 63 hit points by Rage Quitter.
19:37:45 • You were hit for 61 hit points by Rage Quitter.


explode rocket hexshoot (same as before))
19:36:33 • You were hit for 45 hit points by Rage Quitter.
19:36:38 • You were hit for 35 hit points by Rage Quitter.
19:36:44 • You were hit for 38 hit points by Rage Quitter.


explode rocket direct (same as before)
19:37:54 • You were hit for 35 hit points by Rage Quitter.
« Last Edit: January 02, 2016, 07:06:26 pm by Seki »

drot

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Re: Hexshooting ignoring DR ammo mod
« Reply #9 on: January 02, 2016, 07:01:33 pm »
We need a 100k rockets fired test and a histogram just to be sure.
#rawhide on ForestNet

Kilgore

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Re: Hexshooting ignoring DR ammo mod
« Reply #10 on: January 02, 2016, 07:38:33 pm »
Thanks for testing & reporting.