April 19, 2024, 01:35:50 am
Username:

Password:

Topic: militia tweaks.  (Read 1879 times)

Adams

  • Posts: 100
  • Bang Bang Smash ty buzerant
    • View Profile
militia tweaks.
« on: November 06, 2015, 04:52:17 pm »
Militia dont interfere with player vs player interaction. No more bb gun noob tagging.
Militia protects everyone with level lower than 24 no matter who the attacker is.
Mlitia reacts only when being shot at or when someone tries to take the town (npc dialogue).

This way it would work something for something. Wanna have advantage in town control? Good but say goodbye to killing every noob on sight. Feel strong and wanna kill noobs? Good,who can stop you? But dont expect 6npcs to safe your sorry ass after them noobs gonna get their retaliation.


Gooseberry

  • Posts: 126
    • View Profile
Re: militia tweaks.
« Reply #1 on: November 08, 2015, 11:58:43 am »
Militia dont interfere with player vs player interaction. No more bb gun noob tagging.
Militia protects everyone with level lower than 24 no matter who the attacker is.
Mlitia reacts only when being shot at or when someone tries to take the town (npc dialogue).

This way it would work something for something. Wanna have advantage in town control? Good but say goodbye to killing every noob on sight. Feel strong and wanna kill noobs? Good,who can stop you? But dont expect 6npcs to safe your sorry ass after them noobs gonna get their retaliation.

And how are people going to figure out who's <lvl 24 or not?
Just go all the way and have milita act as town guards, making TC towns semi-safe again.
Right now these places are just ghost towns that serve no other interrest aside from a temporary battlefield when someone decides to TC.

In any case, wasn't TC going to be revamped next wipe? If yes, then this suggestion might not be needed.

Dank Anel

  • Supporter
  • Posts: 260
  • Makes FOnline better since 2009
    • View Profile
Re: militia tweaks.
« Reply #2 on: November 08, 2015, 06:11:25 pm »
Militia must be deleted or at least should be avaible by respawn every (for example) 1hour, not via buy from sheriff.
fuck my grama fuck my engilsh... come fight little pusses!!!!!

<18:30:32> "blasma": zinthos feels unjustified and resentful due to his oppressor DA

Mad Matt

  • Posts: 1792
    • View Profile
Re: militia tweaks.
« Reply #3 on: November 08, 2015, 08:43:22 pm »
Or just not take part in TC or/and leave town when TC timer show up.
Should depends on town funds, not faction.
Done.
GUN FOR HIRE


Blarney

  • Posts: 317
    • View Profile
Re: militia tweaks.
« Reply #4 on: November 09, 2015, 11:13:08 pm »
Militia must be deleted or at least should be avaible by respawn every (for example) 1hour, not via buy from sheriff.

Yes this would be for the best, even if it's just 10 minutes, much better than spamming them out.

Or even, every 10 minutes you can buy a new one sort of thing, or it build up, so in an hour you can buy 6.

Having the guards protect whoever is being attacked is weird, why would someone buy town guards that might attack them?

Adams

  • Posts: 100
  • Bang Bang Smash ty buzerant
    • View Profile
Re: militia tweaks.
« Reply #5 on: November 09, 2015, 11:47:56 pm »


Having the guards protect whoever is being attacked is weird, why would someone buy town guards that might attack them?

To have a real advantage in the only scenario where militia is actually usefull which is enemy faction trying to capture.
Why do people buy that shit now? same reason +trolling newbies.