April 27, 2024, 04:59:25 am
Username:

Password:

Topic: New melee/unarmed attack mode  (Read 6032 times)

Mighty

  • Posts: 346
    • View Profile
Re: New melee/unarmed attack mode
« Reply #15 on: January 18, 2016, 05:06:29 pm »
HTH is quite strong already
Always ridiculously to read about HTH, from players who never played HTH

Koniko

  • Supporter
  • Posts: 495
    • View Profile
Re: New melee/unarmed attack mode
« Reply #16 on: January 18, 2016, 06:26:04 pm »
HtH is now full rng. It's like sniper but without advantage of range. Paper, takes alot of perks to make it decent and deals loldmg without crit.

Troll

  • Supporter
  • Posts: 377
  • Trollmageddon soldier
    • View Profile
Re: New melee/unarmed attack mode
« Reply #17 on: January 18, 2016, 08:40:27 pm »
HTH is quite strong already
Always ridiculously to read about HTH, from players who never played HTH

I do play HTH this session (character "Petit troll") and I did the prvious session. A broken build suck, but a good damage sneaker is great. I did one that was funny in hinkley, but it was a high intelligence shit and lacked ST, it was only effective against low DR chars. Seki's build is way better, it kills anything in 2 slaps.
And what is your HTH char, hum? What is your hth experience? if you have any...
This is suggestions, if you want to shitpost, just go to the fucking pvp thread, it's there for that exact purpose.

Mighty

  • Posts: 346
    • View Profile
Re: New melee/unarmed attack mode
« Reply #18 on: January 18, 2016, 09:53:11 pm »
I did one that was funny in hinkley
Its enough  ;D
Do not continue

Troll

  • Supporter
  • Posts: 377
  • Trollmageddon soldier
    • View Profile
Re: New melee/unarmed attack mode
« Reply #19 on: January 18, 2016, 11:00:41 pm »
I did one that was funny in hinkley
Its enough  ;D
Do not continue

Well, it's obvious isn't it? I always play with a team, and when I play alone, I need to kill the slags in reno/WH myself. KD hth doesn't deal enough damage to the slags, because they can first aid without using any HP so I can never kill them, and the crit was too soft. And in any case, hinkley is still a good way to test builds, that's partially what it is made for, so I don't see the problem.
But I'm asking again, what experience do YOU have to come post here? You didn't even "suggest" anything. One asked for hth to be buffed, I think it's fine, and that's how things are being discussed. You come here just to tell me I never played hth?
I kept this from session start:
http://s9.postimg.org/nv1yi3zov/screen_2015_05_02_21_47_14.jpg

Now be constructive, or get the fuck out.

Ed Wood

  • Posts: 304
    • View Profile
Re: New melee/unarmed attack mode
« Reply #20 on: January 27, 2016, 10:28:44 am »
Kilgore sould just close this thread already!

Troll

  • Supporter
  • Posts: 377
  • Trollmageddon soldier
    • View Profile
Re: New melee/unarmed attack mode
« Reply #21 on: January 27, 2016, 12:06:49 pm »
True, it turned forum pvp for no reason thanks to Mighty. Still I think hth is fine as it is.

Mighty

  • Posts: 346
    • View Profile
Re: New melee/unarmed attack mode
« Reply #22 on: January 27, 2016, 05:20:30 pm »
True, it turned forum pvp for no reason thanks to Mighty. Still I think hth is fine as it is.
You turned it to a forum PVP, and I am guilty
Cool  :facepalm

Troll

  • Supporter
  • Posts: 377
  • Trollmageddon soldier
    • View Profile
Re: New melee/unarmed attack mode
« Reply #23 on: January 29, 2016, 01:48:27 pm »
HTH is quite strong already
Always ridiculously to read about HTH, from players who never played HTH

You started, you didn't have to say that, first because it's not true, then it's not interesting. This is a suggestion thread, you suggest, for or against, or you don't post. The post suggest boosting, I say it doesn't need neither boost or nerf and is fine as it is, you say nothing.

Adams

  • Posts: 100
  • Bang Bang Smash ty buzerant
    • View Profile
Re: New melee/unarmed attack mode
« Reply #24 on: February 03, 2016, 12:37:58 pm »
I do not think this will work out because of engine/script limits, maybe try a differenet approach to fix melee.
You dont think or you actually know how these things work?