I saw my brother play medic in AOP, and it's totally playable as "only healing". I know this is not AOP, but the KO healing feature make us believe that a medic build could be playable and usefull here. Also, a good medic build can heal 150-250 HP at once depending on perks and RNG wich is 2-3 super stims for 5 AP (3 with FA kit). Such character could be a good help standing just behind a tank line waiting for a team member to be focused or shot down by a sniper. It needs testing, but such characters would be fun. Ennemy team will always try to catch up the medic first standing just a bit to far away, making bursters advance more that what they should.
Improving medic perks in general could add a whole new tactical aspect of TC combat.
i agree with troll, how about make medic a lvl 3 perk
Yeah, why not (if requirement is decreased to 100 maybe?). In addition, increasing the efficiency of "Healer" and "Healer+", living anatomy could also lower FA/DOC cooldown a bit more to make it a really good perk.
Players could then make "stonewall healers" blind but steady, "Crit burst healers" deadly and healthy...
Diversity in builds and gameplay can only make the game more interesting.