April 20, 2024, 08:34:46 am
Username:

Password:

Topic: Super sledge  (Read 7067 times)

Adams

  • Posts: 100
  • Bang Bang Smash ty buzerant
    • View Profile
Super sledge
« on: May 21, 2015, 12:54:12 pm »
Super sledge as a top tier close combat weapon is (even after recent boost) very weak and almost unplayable.

All because:  1. low range,if you dont crit you just get onehexed right off,you cant hit and run because the animation takes too long.
                  2. 95% of all characters have high normal damage resistance

Therefore the Don suggest boosting its range from 2 to 4 and changing damage type from normal to either fire or explosive.

Lets discuss!

S.T.A.L.K.E.R

  • Posts: 946
  • S.🅱.A.W.N.E.A.S.T
    • View Profile
Re: Super sledge
« Reply #1 on: May 21, 2015, 01:07:48 pm »
Fire or explosive? !  :o wtf

Just give it a damage boost and maybe 1 more hex range.

Adams

  • Posts: 100
  • Bang Bang Smash ty buzerant
    • View Profile
Re: Super sledge
« Reply #2 on: May 21, 2015, 01:18:32 pm »
Fire or explosive? !  :o wtf

Just give it a damage boost and maybe 1 more hex range.
3 hexes not long enough for the animation.
Yeah another dmg type becuase guess what you boost normal dmg high enough to do dmg to tanks and it will do instakills against low dr chars. Whats wrong with explosive anyway? What difference does it make? Instead of loosing part of your ribcage you would explode,its called a super sledge after all.

Wipe

  • Posts: 54
  • Random is god
    • View Profile
    • FOdev
Re: Super sledge
« Reply #3 on: May 21, 2015, 01:30:24 pm »
Whats wrong with explosive anyway?
This game is based on Fallout, not Baldur's Gate.
Games are meant to be created, not played...


Kascin

  • Posts: 46
    • View Profile
Re: Super sledge
« Reply #4 on: May 21, 2015, 01:34:45 pm »
4 range?



Very ugly
Or you should rename it Hammer of Thor

Adams

  • Posts: 100
  • Bang Bang Smash ty buzerant
    • View Profile
Re: Super sledge
« Reply #5 on: May 21, 2015, 02:00:00 pm »
Agree,its looking weird but it would do the trick. Imo its better than nothing. Adds variety too,atm nobody is using it.

Cerberix

  • Posts: 178
    • View Profile
Re: Super sledge
« Reply #6 on: May 21, 2015, 02:18:11 pm »
Instead of changing weapon there should be something similar to AoP's faster running skill but only for close combat chars/builds/melee weapons or something else. What do you think?

S.T.A.L.K.E.R

  • Posts: 946
  • S.🅱.A.W.N.E.A.S.T
    • View Profile
Re: Super sledge
« Reply #7 on: May 21, 2015, 02:21:12 pm »
Look at flamer, the fire doesn't reach its target but people still use it and don't complain it looks ugly :P

Problem with melee is that there aren't really any good perks for the builds + the weapons are weak.

Instead of changing weapon there should be something similar to AoP's faster running skill but only for close combat chars/builds/melee weapons or something else. What do you think?
Do you even fucken play AoP? Only thing that makes you run faster in AoP are jackets, voodoo, blue nuka , and leader module. I'm insulted on bow you got FO2 and AoP mixed up. Also no running bullshit to reloaded please.

salty_captain

  • Posts: 41
    • View Profile
Re: Super sledge
« Reply #8 on: May 21, 2015, 02:59:42 pm »
change dmg to electrical! That thing looks like it could shock someone and imagine the awesome electrical death animation after being hit with hammer

BB.

  • Posts: 299
    • View Profile
Re: Super sledge
« Reply #9 on: May 21, 2015, 06:12:49 pm »
changing damage type from normal to either fire or explosive



Super Sledge itself is OP (not speaking of melee builds being not suitable for PvP in general). Just use a proper build for it. It's like if you said Incinerator is lame, because you keep on using it without Pyromaniacs. :/

Adams

  • Posts: 100
  • Bang Bang Smash ty buzerant
    • View Profile
Re: Super sledge
« Reply #10 on: May 21, 2015, 06:28:30 pm »
Well then mr knowitall why dont you show us how were supposed to play op supersledge with proper build instead of talking nonsense?

Chosen One

  • Posts: 1051
  • Ya. Really Me. Want More Than That, PAY ASSHOLE!
    • View Profile
    • Ten Thousand Maniacs®
Re: Super sledge
« Reply #11 on: May 21, 2015, 07:25:58 pm »
-1000. That wo uk ld WAY overpower it.
Maybe some adjustment (especially since it degrades niw which is really stupid), but 4 he range and fire damage?! Uh... no. Just. No.
Mika TAN, Nika NOIRE, Traci LORDS, KMart, Sand Nigger
Former Redding Miners Union member.


"Most women watch soaps- I play Fallout."

BACK TO THE FRONT! The Front Lines Are Everywhere...

Adams

  • Posts: 100
  • Bang Bang Smash ty buzerant
    • View Profile
Re: Super sledge
« Reply #12 on: May 21, 2015, 10:57:01 pm »
-1000. That wo uk ld WAY overpower it.
Maybe some adjustment (especially since it degrades niw which is really stupid), but 4 he range and fire damage?! Uh... no. Just. No.
What do you suggest then baby boo?

ROACHOR

  • Posts: 2
  • The Legend Returns
    • View Profile
Re: Super sledge
« Reply #13 on: May 22, 2015, 02:19:58 am »
Super cattle prod is the endgame melee wep, the issue with melee pvp is targeting. Unless things have changed drastically people can run away while you are attacking because they aren't in the hex you initiated attack on. Flamer had similar problems.

Chosen One

  • Posts: 1051
  • Ya. Really Me. Want More Than That, PAY ASSHOLE!
    • View Profile
    • Ten Thousand Maniacs®
Re: Super sledge
« Reply #14 on: May 22, 2015, 03:49:35 am »
What do you suggest then baby boo?
......... hadn't really thought about it.
Perk: Penatrate and knockback 100%?
Mika TAN, Nika NOIRE, Traci LORDS, KMart, Sand Nigger
Former Redding Miners Union member.


"Most women watch soaps- I play Fallout."

BACK TO THE FRONT! The Front Lines Are Everywhere...