As we all know and have probably experienced, the map borders of Gecko settlement are somewhat awkward near the reactor entrance, resulting from a diagonal line of scrollblockers. It's not just that it's awkard to move your screen, it can, and often has been, used for extra annoyance in pvp, keeping snipers in a couple of hexes where they can hardly be targetted or use it to make it harder to get hit while running away.
Here are some screens to compare the 2 versions and to show what I did. Left one is default, right one the new version.
The Reactor front is moved north a couple of hexes while the northern area has been extended a bit to the east, with the following results:
1: The diagonal scrollblocker line is shorter and less noticable
2: The space between the reactor front and the buildings is bigger and with the extended space it can actually be properly used as an area to move in.
3: The northern big rock pile can now be passed from the right side as well.
Another change I applied is to add another big rock pile right in the area of the diagonal borders which I filled with wall blockers (as I did to the other one that's already there) to prevent any sort of exploitation by standing in an awkward sport or shooting from a position that's hard to see. I also put it those blockers in the other rock pile for consistency and I also think it would be nice for pvp. At least in my fopro, the big rock pile had 3 wall blockers by default and it's just kinda bad to have them randomly in there so I filled it completely.
This next image shows how the scrollblockers have changed and how the two piles of rocks have been blockered.
I used the 2238 map for this, no other change has been applied to the map aside the necessary changes to tiles. It should be a simple copypaste to merge the extended version into the server version.https://www.dropbox.com/s/ms7vh71ouhbyl8l/gecko_fixed.fomap?dl=0