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Topic: Changelog 13/04/2014 + Fixes  (Read 43874 times)

Kilgore

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Changelog 13/04/2014 + Fixes
« on: April 13, 2014, 01:29:59 pm »
Changelog 13/04/2014

- Players will be always notified about an already existing Turn-Based encounter, despite of their stats, also there is additional warning about an encounter being Turn-Based,
- Added Gecko's Breath shotgun shells, available at traders,
- Followers (companions, slaves and mercenaries) will not attack players, even if attacked by them,
- Enabled free barter with mercenaries,
- Lock from lockers in Warehouse and New Reno Arms removed,
- Added new faction names proposed by players,
- Radio reception is disabled on new items (however default channel 0 stays),
- Fixed a bug causing crashes in Modoc when using Fog of War,
- Fixed a bug with entering encounters with other players,
- Fixed a bug with changing armors on models 45/128 (Ian/Old Ian),
- Fixed a bug with Solar Scorcher not showing %chance to hit,
- Fixed a bug with Solar Scorcher not being reloaded by followers + description of this pistol,
- Fixed a bug with default ammo type for Phazer,
- Fixed a bug with Knockback perk causing knockout on melee weapons.

Run updater to get new graphics file (updated reloaded001.zip file).

The most important change is about followers. This change was going to happen with wipe, but seeing constant PvE in PvP madness I decided to make it now. After wipe, mercenaries will be allowed to attack players. Not now because I'm aware of the fact that some players have enough funds (from bank interest and other things and exploits that were fixed in the past) to spam mercenaries PvP.
For PvE followers work exactly in the same way as before.


Fixes 22/04/2014
- H&K CAWS burst changed to 5, max capacity to 15,
- Pyromaniac will not affect shotgun fire ammo (it will be working again after wipe, with changed Pyromaniac perk)
- Sneak penalty should be calculated properly for NCR, Enclave, Desert Combat Armors and Bridgekeeper's Robe,
- TB-only warning removed when approaching "new" encounter.

Fixes 15/07/2014
- Explosion of C4/dynamite removes all armed C4/dynamites inside explosion radius (by mojuk)
- Fixed a bug with multiple detonations near doors.

Fixes 11/01/2015
- Decreased critical hit roll bonus of Turbo Plasma Rifle from +10 to +5,
- Steal in Hub is disabled.

Fixes 25/01/2015
- Fixed a bug causing broken base terminal when the first faction base is bought for bottle caps (by mojuk).

Fixes 26/01/2015
- Security fix has been deployed. More info here: http://fonline.ru/forum/threads/4999/
« Last Edit: January 26, 2015, 09:33:50 pm by Kilgore »

Barneys

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Re: Changelog 13/04/2014
« Reply #1 on: April 13, 2014, 01:35:16 pm »
Yaaaaaa! Super work Kilgore, now let's see how russian will do!

Илюха

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Re: Changelog 13/04/2014
« Reply #2 on: April 13, 2014, 01:36:32 pm »
Followers, mercenaries and slaves will not attack the enemy, even if they were left to defend your base?

Corax

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Re: Changelog 13/04/2014
« Reply #3 on: April 13, 2014, 01:37:18 pm »

- Added Gecko's Breath shotgun shells, available at traders,
Wait, What???

- Followers (companions, slaves and mercenaries) will not attack players, even if attacked by them,
I have mixed feelings about that. But still it is better than what was before.


Thanks for the Nice Update
« Last Edit: April 13, 2014, 01:49:33 pm by Corax »

FireBoy

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Re: Changelog 13/04/2014
« Reply #4 on: April 13, 2014, 01:43:53 pm »
Nice Update. Now Russian not have a protect merc good job.

MacReady

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Re: Changelog 13/04/2014
« Reply #5 on: April 13, 2014, 01:44:41 pm »
Nice i have benn bulding up campanions for base protection and they all not going to shoot? fuck man 2 weeks of work fucked
King Kong anin't got shit on me!

Mark-Mark

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Re: Changelog 13/04/2014
« Reply #6 on: April 13, 2014, 01:46:02 pm »
 :(

- Lock from lockers in Warehouse and New Reno Arms removed,


 >:( I spent my last skill points in lockpick to open Reno and WH locks...

favorite

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Re: Changelog 13/04/2014
« Reply #7 on: April 13, 2014, 01:46:23 pm »
Yaaaaaa! Super work Kilgore, now let's see how russian will do!
you have all as there are no chances against us

Gunrunner

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Re: Changelog 13/04/2014
« Reply #8 on: April 13, 2014, 01:47:29 pm »
Yaaaaaa! Super work Kilgore, now let's see how russian will do!

That was a bit rude. And I can't remember too many russians to be using follower's help. So keep your mouth shut.

Kilgore

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Re: Changelog 13/04/2014
« Reply #9 on: April 13, 2014, 01:49:22 pm »
Nice i have benn bulding up campanions for base protection and they all not going to shoot? fuck man 2 weeks of work fucked

I've yet to see a base robbery prevented by usage of followers, as I doubt it ever happened.
Later followers will be allowed to attack players in private locations like bases/tents, for now it's just a quick fix that didn't demand much testing.
« Last Edit: April 13, 2014, 01:52:37 pm by Kilgore »

gnjisa

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Re: Changelog 13/04/2014
« Reply #10 on: April 13, 2014, 01:53:24 pm »
While I mostly support companions not attacking players in PvP situations, I do not agree the companions to not be able to attack base invaders. Makes the order "protect my home" useless.

Mighty

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Re: Changelog 13/04/2014
« Reply #11 on: April 13, 2014, 01:53:59 pm »
:(

- Lock from lockers in Warehouse and New Reno Arms removed,


 >:( I spent my last skill points in lockpick to open Reno and WH locks...
+1
Quote
- Followers (companions, slaves and mercenaries) will not attack players, even if attacked by them,
Now companions are useless, what about Good Natured ?  Kilgore you change trait for characters with GN ?

MacReady

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Re: Changelog 13/04/2014
« Reply #12 on: April 13, 2014, 01:58:24 pm »
I got a plan to put a line of 20 campanions with gatlings in one line and behind them a 2 lines of laser fifles of campanion u resp and ur not from my fraction u die  before your screen goes from black to normal :) but i gees i will do it after resetm shiut man let us know faster next time about big change like this please like a post with (probably things we gonna change next week or so ) thx for info
King Kong anin't got shit on me!

Kilgore

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Re: Changelog 13/04/2014
« Reply #13 on: April 13, 2014, 02:04:50 pm »
All was mentioned before so I doubt that anyone is surprised. Those who used followers in PvP were warned many times that there will be a nerf to followers in PvP, yet they continued to use them on mass scale.
 Only today I've witnessed few players from a known team registering like 50 new characters with merc commander builds, inside a base with about 100 companions ready to use in PvP.

Now companions are useless in PvP,

Here, I fixed your post for you.


Mona

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Re: Changelog 13/04/2014
« Reply #14 on: April 13, 2014, 02:10:03 pm »
Yay, update :) even better it's on my bday :)

Calm down people, i don't like it either that my followers are useless now, but realize it's a quick fix to ban them from tc. They will be able to protect our homes again later.

Later followers will be allowed to attack players in private locations like bases/tents, for now it's just a quick fix that didn't demand much testing.