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Topic: Killing slaves in public mines - a feature or an exploit?  (Read 2951 times)

gnjisa

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Killing slaves in public mines - a feature or an exploit?
« on: March 24, 2014, 10:57:16 am »
Dear Kilgore, there's been quite a number of cases in public mines with the following MO:

1. asshole 1 enters a mine with a HKp90c or similar and checks the slaves' (making a honest slave work there) inventory for stuff

2. asshole 1 bursts the slave, gets killed by JT guards (mark that TJ guards forget about asshole 1 later on, they don't keep records on the fucking bastard and allow him to enter the mine again armed)

3. asshole 2 (either a friend or an alt of asshole 1) enters the premises with a brahmin or a follower and just CTRL +Gs all of the dead slave's ore, trades with the cow or a follower putting the stuff in their inventory, walks away, ROFLs

I don't think that has anything to do with common sense or the game's logic.

I think guards should either weapons check every PC and take the weapons from them like in New Reno or remember the guy who killed an innocent slave in the mine, or both, UNLESS they are all killed, so there's no one alive to remember.

To sum it up, I don't have anything against mass attack on the mine, where every attacker fights with every guards till extinction. I only have a grudge against these goodfornothing fucking sorry asses who exploit the games system in the way mentioned. I move to propose the New Reno casino system to be implemented in public mines (put a fence around the damn thing, put a npc to converse on the entrance) OR maybe even better, that the guards auto attack the known offenders (a reputation system similar to towns), unless every single guard has been killed during that attack and there's no one to testify.
« Last Edit: March 24, 2014, 11:00:43 am by gnjisa »

Kaaon

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Re: Killing slaves in public mines - a feature or an exploit?
« Reply #1 on: March 24, 2014, 01:07:09 pm »
yes it is okay otherwise there would be much more autoclickers because noone would be able to kill them or everyone farming public mines by slaves for free..

now its fair.. if you put slave to public mine then someone can kill him or you can put him into private mine but you have to pay for it..

gnjisa

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Re: Killing slaves in public mines - a feature or an exploit?
« Reply #2 on: March 24, 2014, 02:30:09 pm »
Seki please note that you don't get to mine normal quality ore in the exact same quantities (in fact, not nearly the same quantities) than in public mine, due to insane public mine respawn rate.

Secondly, autoclickers are not my problem, slaves on the other hand - are. To pay a sort of a fee to keep the slaves safe in a sort of permasystem where eitehr there is no weapons allowed inside a mine or remembering the slavekillers and shooting them on site is also an acceptable option.

The present system allows for total impunity for slave killing in a *guarded*, *public* mine (note the words) if you have 1 friend or exploit the mechanics.

Kaaon

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Re: Killing slaves in public mines - a feature or an exploit?
« Reply #3 on: March 24, 2014, 02:50:04 pm »
yes you are right, public mines have insane spawn rate so idea is bad because you would take 100 slaves to public mine and noone would be able to kill them and you would have 35415464 resources for free.. no plz.. you can do same in private mines but for small pay..

everyone is crying and want no bombs, no weapons in all towns and mines wtf ? this is fallout.. guarded doesnt mean 100% safe..

Chosen One

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Re: Killing slaves in public mines - a feature or an exploit?
« Reply #4 on: March 24, 2014, 06:52:16 pm »
Slaves shouldn't be allowed in public mines. All they do is f* up the mine for everyone else. At least not mining.
If you leave a hammer in the mine, it gets taken. Leave minerals lying around, they're gone. Drop a slave off... what do you expect?
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gnjisa

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Re: Killing slaves in public mines - a feature or an exploit?
« Reply #5 on: March 25, 2014, 06:58:18 am »
Quote
guarded doesnt mean 100% safe..

...yes, yes, Wasteland is harsh. Which is why I propose either a full scale assault on JT guards or nothing, or if a character is a thief and if they successfully pickpocket a slave or a PC - they get to keep the goods. Either have the proper gear/crew to kill the guards in GUARDED mine to the last man, or bust.

Many people I discussed with in game or via IRC are complaining about multiloggers or "friends" who exploit the slaves in public mines with impunity.

Quote
Slaves shouldn't be allowed in public mines. All they do is f* up the mine for everyone else. At least not mining.
If you leave a hammer in the mine, it gets taken. Leave minerals lying around, they're gone. Drop a slave off... what do you expect?

A PC can mine faster than a slave, and with the spawn rate being such as it is, they don't screw up for anyone.

Secondly, why would a JT guard care about slaves and slavery? They are technically not NCR, and they dont give a rats ass about human rights. All they do is protect people and their property is how I see it.
« Last Edit: March 25, 2014, 07:01:02 am by gnjisa »

Chosen One

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Re: Killing slaves in public mines - a feature or an exploit?
« Reply #6 on: March 25, 2014, 07:14:10 am »
A PC can mine faster than a slave, and with the spawn rate being such as it is, they don't screw up for anyone.
Try going into a mine just trying to load up on iron with a half-dozen slaves wandering around.
Mika TAN, Nika NOIRE, Traci LORDS, KMart, Sand Nigger
Former Redding Miners Union member.


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GenericoScout

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Re: Killing slaves in public mines - a feature or an exploit?
« Reply #7 on: March 26, 2014, 07:01:01 am »
There is no free Lunch in economics so why in public mines? IMO every slave, person, and animal should pay a fee for each ore they get/Buy.

I REALLY REALLY want a system where we can buy the ore in large amounts instead of mining it.

My stance. Stick around with your slaves, and leave with them when in Public mines. Or remove their goods every now and then. Some people may kill them to troll you anyway.
If you need help with anything feel free to PM me.

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Gorishimo

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Re: Killing slaves in public mines - a feature or an exploit?
« Reply #8 on: March 27, 2014, 01:15:10 pm »
I know it is not entirely the same but what I dislike about the guards in the public mines is that they shoot the guy killing my cow carrying the stuff that I am currently mining, but the one or two buddies that are with him that quickly take the cow's items (my items) are left alone. And I can't shoot them or the guards will attack me.

So I am standing next to my dead cow looking like a complete retard not being able to defend my own shit.

Just remove the guards, and Ill be able to defend my self, or implent a kill right system like in the game EvE Online, but I doubt that it is posible.

Someone taking your shit or killing you, they get flagged and you have the rights to shoot them on sight for X amount of minutes/hours/days.

Kirkor

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Re: Killing slaves in public mines - a feature or an exploit?
« Reply #9 on: March 27, 2014, 01:58:29 pm »
Just remove the guards, and Ill be able to defend my self
Go to unguarded mines then.

Gorishimo

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Re: Killing slaves in public mines - a feature or an exploit?
« Reply #10 on: March 27, 2014, 02:52:54 pm »
Just remove the guards, and Ill be able to defend my self
Go to unguarded mines then.
I tried to look for them but the ones I seem to find have higher end ores. It is the iron/minerals that I mine with my mule.

But then I just started and it could be that I am looking near the wrong places, I will gladly take anny tips you have to offer :)

Kilgore

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Re: Killing slaves in public mines - a feature or an exploit?
« Reply #11 on: March 27, 2014, 09:10:23 pm »
There are public mines that are unguarded which means you can kill any asshole that's going to kill your slaves or brahmin.

Working in a public guarded mine, sometimes slaves and brahmins have accidents.