1. There are six levels (ROLL) of critical effect, higher is more destructive to target, but the requirements are greater for the attacker (for example perk Better Criticals provides highest 6th level of the table, but trait Heavy Handed truncate table to 3 levels of table (with perk BC gives max 4th level)).
2. Critcal effect (ROLL) is conditioned on aimed part of body, on attacker STATs: Critical Chance, perks, used weapon bonus, on targets perks, stats, armors/helmet critical modifiers (too much to explain this in details).
ROLL = Random(0, 100) + bonus
bonus - it is a sum of perks, armor, weapon bonuses etc.
1. What I understand from this is that each level of critical effects is assigned a range of numbers: level 1 ranges from 0 to a; level 2 ranges from a+1 to b; etc... Thus when a critical occurs, the game rolls a number between 0 and 100, sum the bonus and the resulting number determines the critical effect based on the range which the sum belongs to. Is this correct?
2. If 1. is true, then each character has a critical effect level that he can't go past because of his stats? Or getting 100 in the Random(0, 100) is enough to allow a character with low bonuses to get the sixth level?
3. Is there any way for me to know more about these exact values? I want to know exactly how the roll and the bonuses work so I can estimate how valuable each point of luck is. I have seen the critical effect table, however it is not enough if you don't know how often the luck test is gonna be triggered.