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Topic: New Reno and NO Militia  (Read 5399 times)

Ivic777

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New Reno and NO Militia
« on: January 03, 2014, 12:53:01 am »
New Reno map should be in 1 part, instead 6 parts, like in Requiem that way it would be much better and bigger location for pvp. I heard its not hard to make. Thats what we need atm, location for  small pvp, cuz we dont have small pvp at all.

Also i think militia should be remowed from tc towns, players dont go to pvp in tc towns, cuz some1 can camp there and kill them in 2 secs with militia. Militia purpose atm is only to protect players whose faction owns the town when they loot tc locker or craft, but its only scaring away players without or with small faction to go and do some pvp in towns.
« Last Edit: January 03, 2014, 01:06:58 am by Ivic777 »

jacky

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Re: New Reno and NO Militia
« Reply #1 on: January 03, 2014, 12:55:32 am »
this militia should be in leather armors and 10mm pistols, magunums, saved shotguns or flamers or even pipe rifles. they should be enough to kill blue trolls but not armed guys.
« Last Edit: January 03, 2014, 01:01:53 am by jacky »

Ivic777

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Re: New Reno and NO Militia
« Reply #2 on: January 03, 2014, 12:56:58 am »
Yea or that, but i think it should be removed, cuz 2 average players who wants to pvp vs some guys inside town, they have to kill militia first and if they try to do it, they will get killed by players, so it will just make harder for some random non faction players to find some small pvp. Privilege of militia gets only 2 factions atm, and i dont think its ok.
« Last Edit: January 03, 2014, 01:03:22 am by Ivic777 »

S.T.A.L.K.E.R

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Re: New Reno and NO Militia
« Reply #3 on: January 03, 2014, 01:15:19 am »
Milita needs buff

give them Combat Armor and XLY, pancors, rocket AP, stuff like that

jacky

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Re: New Reno and NO Militia
« Reply #4 on: January 03, 2014, 02:03:12 am »
fuck no. militia need nerf. they are not to kill players but to shoot trolls and thiefs.

KestreL

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Re: New Reno and NO Militia
« Reply #5 on: January 03, 2014, 07:36:23 am »
Fuck militia

Strike

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Re: New Reno and NO Militia
« Reply #6 on: January 03, 2014, 07:43:45 am »
We have limits for how many guys from Militia is on the city, maybe there could be more limits?
« Last Edit: January 03, 2014, 07:50:14 am by Strike »

Chosen One

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Re: New Reno and NO Militia
« Reply #7 on: January 03, 2014, 07:51:40 am »
PVP in towns (except of course tc) should be done away with entirely. Trading posts (towns) are built so those living there can, ya know, TRADE, and I really doubt url they're take kindly to some hothead sitting on the edge of town sniping off potential customers. All it does succeed in doing is forcing would be traders to come in half-load, so if they do get killed they don't loose as much (increasing their rep in the process).
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Kilgore

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Re: New Reno and NO Militia
« Reply #8 on: January 03, 2014, 08:29:48 am »
Militia can be killed easily using few guys.

New Reno map should be in 1 part, instead 6 parts, like in Requiem that way it would be much better and bigger location for pvp. 
I don't know how new reno looks on requiem so it doesn't tell me anything. I only played there for few actions, years ago.

I heard its not hard to make.
Then I guess it should be no problem for someone to make it.
http://fo2238.fodev.net/source/FOnline2238.client+mapper.zip

If you expect me to do that, then unfortunately I have some other things to do atm:
- BH cave location with high-level NPCs and decent loot (including a chance to drop implant modules),
- reworking some TC towns, like:
Klamath (minor stuff here and there + adding some stuff to the underground part),
Den (reworking map, adding south-western entrance),
Redding (additional entrance from abandoned mine and some other changes),
Broken Hills (reworking residental area and northern part to fix scrolling),
Gecko (reworking some parts of map, fix of scrolling at the eastern part).
And of course expanding all TC zones.

Later:
Full Ares rework,
Finishing Tal-Chem location.

Once I'm done with that, then I can think about New Reno.. unless someone else is willing to do the job.
« Last Edit: January 03, 2014, 08:43:26 am by Kilgore »

mojuk

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Re: New Reno and NO Militia
« Reply #9 on: January 03, 2014, 10:04:05 am »
Militia is shit and should be removed, I agree.
No militia to worry about, more small actions, more fun.
:facepalm

Ivic777

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Re: New Reno and NO Militia
« Reply #10 on: January 03, 2014, 01:28:39 pm »
Yes Kilgore, they can be killed with few guys, but you have to take drugs, kill militia with some friends and hope that some1 will come so u can have some small pvp. Its so boring to kill militia all the time so u can check if there will be some action. Many times i go alone to check for action, so i cant do anything even if i see some guy inside town, cuz i cant kill militia + player alone.  Players camp with militia too and hunt some traders. If you remove militia i think many random players will go to look for some action and have some decent fight.

Kilgore

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Re: New Reno and NO Militia
« Reply #11 on: January 03, 2014, 02:06:08 pm »
Seriously fighting with militia all the time? It takes hours for them to respawn.

jacky

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Re: New Reno and NO Militia
« Reply #12 on: January 03, 2014, 03:00:16 pm »
Yes but i dont like 500hp militia :/ i would nerf Them to 200 hp

mojuk

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Re: New Reno and NO Militia
« Reply #13 on: January 03, 2014, 03:01:20 pm »
HP is one thing, insane crits is next. TC players that "owns" militia want it deleted because it's only in the way when you want do to some pvp. Militia is not protecting anyone else so I don't really see what's the purpose of keeping it?
« Last Edit: January 03, 2014, 03:04:38 pm by mojuk »
:facepalm

jacky

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Re: New Reno and NO Militia
« Reply #14 on: January 03, 2014, 03:05:16 pm »
I am not big fan of npcs in pvp. I would make Them similar to junktown guards