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Topic: New animations.  (Read 6143 times)

Alvarez

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New animations.
« on: December 11, 2013, 09:22:15 am »
I will use this topic to post some animations i made.
Starting with alternative kick animation for a bluesuit.



You can install it by putting the file in data/art/critters
download

« Last Edit: December 11, 2013, 11:02:18 am by Alvarez »

jacky

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Re: New animations.
« Reply #1 on: December 11, 2013, 09:34:16 am »
can you make gatling laser burst with small laser bolts, and m79 grenade loobe?

Alvarez

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Re: New animations.
« Reply #2 on: December 11, 2013, 11:03:40 am »
Do you mean now the projectiles of a flying grenade and multiple smaller laser beams?

Deathstroke

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Re: New animations.
« Reply #3 on: December 11, 2013, 02:19:49 pm »
And could you bring back smoking animation for cigarettes? It was so cool :P

Shamessa

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Re: New animations.
« Reply #4 on: December 11, 2013, 02:55:25 pm »
looks awesome - keep this up!
Freelancer

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Re: New animations.
« Reply #5 on: December 11, 2013, 07:45:53 pm »
Not bad, but...
The yellow belt is too wide, it's easy to correct because you need an extra edge loop above the waist anyway, the UVs stretch there in an unpleasant way. Since it's prerendered the vertex count is not an issue - you could just subdivide the whole model a few times.
Just tessellating the mesh can often solve UV problems like these, when it comes to skinned meshes. Take a look at this:

It's the same model with the same UV set, just the one on the right is subdivided - it magically fixes the stretched UVs   
I may be broke, but I ain't broken (just twisted).

Alvarez

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Re: New animations.
« Reply #6 on: December 11, 2013, 08:29:10 pm »
And could you bring back smoking animation for cigarettes? It was so cool :P
I think they are still somewhere on NMA and are even included in Killaps Restoration Project.

Not bad, but...
The yellow belt is too wide
And it has blurred edges, because it's a part of the global texture. I think you understand now why i'm going to make it a separate part to the knowledge level i own now. Thank you for your insight, this is a elegant solution.
As for now, this is a animation which can be played and i'm glad the blue of the pajama, shadow, pixels, movements hasn't raised objections yet. And it will have another, better version, yes.

looks awesome - keep this up!
I will, thanks. :)

jacky

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Re: New animations.
« Reply #7 on: December 12, 2013, 11:18:55 am »
Do you mean now the projectiles of a flying grenade and multiple smaller laser beams?

exactly, but keep same animation time.

Sperber

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Re: New animations.
« Reply #8 on: December 12, 2013, 12:38:01 pm »
He doesn't move his torso and arms, which looks weird.
For a low sweep you need to move your arms to gain more momentum.


Strike

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Re: New animations.
« Reply #9 on: December 12, 2013, 04:52:17 pm »
It does look too weird, but anyway you did great job.

yngvald

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Re: New animations.
« Reply #10 on: December 13, 2013, 11:39:03 am »
hi. I think the only reasons this looks weird is because of the leg stopping in motion, and the hands almost sort of just floating around there. Left hand just very briefly makes an impact with the ground. You might also want to consider him arching his back somewhat.

Overall it's looking real nice, apart from the animation being slightly unnatural. Good work!

Alvarez

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Re: New animations.
« Reply #11 on: December 17, 2013, 08:38:07 am »
Okay, they suck.
I will make better ones, but i'm sick right now and the critic is nagging on me. Gotta rework them or make something new to free my mind.

jacky

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Re: New animations.
« Reply #12 on: December 17, 2013, 09:08:13 am »
you did avesome job and most of the critics can only criticize.

please make gatling animation with small lasers dots or head shoot death animation :)

Jugulator

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Re: New animations.
« Reply #13 on: December 17, 2013, 11:45:46 am »
head shoot death animation :)
That would awesome. I like your previous animation but I prefer the original high kick to your hip-hop/soccer trip-up style :p

S.T.A.L.K.E.R

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Re: New animations.
« Reply #14 on: December 20, 2013, 01:10:38 am »
What program you use to make these?