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Topic: A mapping contest  (Read 28144 times)

FrankenStone

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Re: A mapping contest
« Reply #15 on: December 29, 2013, 10:46:10 pm »

Henry

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Re: A mapping contest
« Reply #16 on: December 29, 2013, 11:40:55 pm »
Glorious! If i had this torch, i pass it to Frank. Frank is the new Map King. Good job, Frank!

Knife_cz

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Re: A mapping contest
« Reply #17 on: December 30, 2013, 04:15:43 am »
Well if that was one of the bases, I'd prolly buy it.

Strike

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Re: A mapping contest
« Reply #18 on: December 30, 2013, 05:52:57 am »
I like this cave MKII :>

More maps, please!

Kilgore

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Re: A mapping contest
« Reply #19 on: December 30, 2013, 09:30:36 pm »
...
Looks very good, but consider adding some junk here and there, it looks too clean for my taste. Also, I think that the pen is a bit too large.. Throw a mattress or two. Add some lighting (maybe for barrels also?).
Add a map for the outside.

Should be a good map for faction base.

FrankenStone

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Re: A mapping contest
« Reply #20 on: December 30, 2013, 10:24:03 pm »
...
Looks very good, but consider adding some junk here and there, it looks too clean for my taste. Also, I think that the pen is a bit too large.. Throw a mattress or two. Add some lighting (maybe for barrels also?).
Add a map for the outside.

Should be a good map for faction base.

haha i thought about the pen aswell , lightning should be in it atleast , otherwise i dont know where to find the orange light ( i know that regular lightning is from a tech hex ) , yeah i thought about matress too , but inside the house are three beds so idk if it would make sense ... i will upgrade these map in the next time and post it up on forum , peace

Kilgore

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Re: A mapping contest
« Reply #21 on: December 30, 2013, 10:41:15 pm »
Tool for calculating lighting colours.

Check other maps how lighting is added to objects. You need to change colour/intensity parameters.

FrankenStone

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Re: A mapping contest
« Reply #22 on: December 31, 2013, 12:06:47 am »
ok cool thx for that one , well ive checked barrels and light hexes on other maps they had the same light colorizing somehow , maybe barrel does automatically switch to orange when it went dark idk ... i will upload the new map in a few days when i have found a solution , oh ok ive already found a solution , i see on ncr barrels its different ^^ other question i have is : is it possible that the light just goes into one direction ? because if stones are blocking a side of a barrel it would be realistic but idk if its possible :D

ah i see , also does that script which change lightintensivity at night on maps work in general or does it need to be made for this map ? because i dont have a clue about scripts :D also your light colour tool seems cool but somehow when i type the letters from these tools in the lightcolour line of a barrel then it doesnt show the same colour for me ^^

here is a update with a little bit more junk and matresses



« Last Edit: December 31, 2013, 01:10:31 am by FrankenStone »

Kilgore

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Re: A mapping contest
« Reply #23 on: December 31, 2013, 01:39:25 am »
yep, looks much better now

FrankenStone

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Re: A mapping contest
« Reply #24 on: December 31, 2013, 02:07:15 am »
i can upload it when i have finnished the outdoor part also in some days if u want so , also i dont know how this lightning intensivity is fixed , i think torches should stay on lower intensivity than barrel ones , maybe 50 and barrel 100 idk but u can change that things i think if needed

mackee

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Re: A mapping contest
« Reply #25 on: December 31, 2013, 03:58:41 pm »
my first map

just beta


Kirkor

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Re: A mapping contest
« Reply #26 on: January 01, 2014, 04:02:51 pm »
Those maps look good  8)

Urukhai

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Re: A mapping contest
« Reply #27 on: January 01, 2014, 04:27:00 pm »
Before



After

amnesia haze

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Re: A mapping contest
« Reply #28 on: January 01, 2014, 04:44:40 pm »
nice

Kirkor

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Re: A mapping contest
« Reply #29 on: January 01, 2014, 09:49:07 pm »
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Woo, this is awesome!

But I think that this small space shuttle is a little too much :p