Green amo is still op
It was changed as you suggested, so what's the deal?
Green ammo aka "gauge rubber" or "non lethal"
DM mod: 1/1
DR mod: +90%
AC mod: -10
This ammo would have 100% chance to either knock down (50% chance) or knock back (50% chance) your enemies, but causes no damage to them.
EMP ammo can be used for that. I tested it a bit yesterday, it will be available from the next update. The only thing I'm not sure of is knockback effect, but I think that can be changed.
I'm not going to rework Purple ammo, without any effect it would be just worse in all terms than avenger so it would not be used at all. Now shotguns have 10 hexes smaller range, have special effect, have decent damage.. I'll observe some fights whether damage is an issue (still considering +5% DR adjustment to lower it a bit), but it reminds me of XL70E3 - a shitstorm about super damage, stupid trash talk that everyone will use only XL... and then what? Then I see as many as 10 various weapon types used in a single TC. Avenger boost is not an excuse, because if it was, then people would not use rocket launchers, sniper rifles and other weapons.
What you want is just nerf to everything except avenger minigun, and I say no.
jack: so now you're moaning about green (flechette) or purple (slugs) because I'm confused now.