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Topic: (Remove lack of) Speed transparency between RT and TB  (Read 1503 times)

Wallace

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(Remove lack of) Speed transparency between RT and TB
« on: October 05, 2013, 09:58:32 am »
This topic evolved from http://forum.fonline-reloaded.net/index.php?topic=1267.0

What bothers me about this game is a lack of appropriate speed between RT and TB.

In TB 10 agi, 2 actionboy, bonus moved, jet addicted, cookie bloated, AP quality armor wearing dude will outrun agi 1 bruiser... he'll be 6 times faster... so why it is not so in RT? I consider that weird and preposterous.

Plus there another issue that makes RT broken

Time units in TB is only your AP
Time units in RT are partially your AP (when it come to performing operations and of course not running speed) BUT after taking a close look you can see that every action that requires char animation takes it toll in time too.
Not only that. When you perform an action and animation lasts your AP regeneration halts. So every action in RT takes much longer that it normally should. If Animation would not stop the AP regen AND would last only for as long as it takes for a given number of APs to regenerate then the RT wouldn't be time broken. This could even introduce spammer builds into Town Control system
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Letoo

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Re: (Remove lack of) Speed transparency between RT and TB
« Reply #1 on: October 05, 2013, 10:34:55 am »
The more APs you have the faster they regenerate in RT, I don't know the exact math.
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Wallace

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Re: (Remove lack of) Speed transparency between RT and TB
« Reply #2 on: October 05, 2013, 10:38:58 am »
From what i remember all your AP regenerate in 5 seconds
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Kilgore

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Re: (Remove lack of) Speed transparency between RT and TB
« Reply #3 on: October 05, 2013, 02:07:47 pm »
Realtime combat is fine.