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Topic: Low tier SG changes  (Read 1268 times)

runboy93

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Low tier SG changes
« on: August 23, 2017, 05:43:35 am »
1) Introduce Zip Gun + Pipe Rifle as craftable guns for newbies, 10mm is one of the most available ammo in the game.

2) Reduce DMG of the Red Ryder BB Gun from 8-13 (didn't know BB gun can hurt much as 9mm gun, lol) to back normal 1-3 (argument for start quest is quite wrong, maybe changed for next session, who knows, and anyway you can beat rats even without gun easily as newbie... figure it out), BB Gun is anyway low tier farming weapon, and ones with criticals do fine even with 1-3 DMG (instacrits on certain critters)

3) Just very small gap between 9mm vs 10mm, +2 to max DMG. This need to be tweaked, but yeah very tricky because there is 10mm SMG (and usually have same DMG values, only difference is burst)
« Last Edit: August 23, 2017, 05:47:28 am by runboy93 »
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https://forum.fonline-reloaded.net/index.php?topic=2348.0

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Heyfray

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Re: Low tier SG changes
« Reply #1 on: August 23, 2017, 11:44:05 am »
Eh, it's a very small change since no on ever uses these guns, even at the start of a session. But sure +1

S.T.A.L.K.E.R

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Re: Low tier SG changes
« Reply #2 on: August 23, 2017, 02:50:54 pm »
Mauser,   BB gun, 10mm pistol, shotgun and flamer are the newbie weapons. They're not hard to craft and their ammo can easily be crafted or obtained by low level mobs. 

So you're pretty much suggesting nerf the BB gun  :o and make newbies have even crappier guns that require to reload after each shot.

No, just no. If anything buff the zip gun or pipe rifle so they hit hard but require a reload after each shot.