Thanks for those accurate answers seki
What doest affect dmg range then ? purely random ? Per + CtH ?
there isnt any SPECIAL stat that would affect damage range, it just picks random number between min and max dmg of weapon
do you mean why bursts do less damage at long range?
thats because at further distances less bullets of the burst will hit the target
thats not true,
amount of bullets which hit target is exactly same at 2 as at 50 hex range for example, this mechanic was in Fallout2 but not FOnline
about burst mechanic i suggest to read this
ALL ABOUT BURSTS
Bursts, with the exception of shotgun bursts (and lsw), generally fire 3 volleys: center, left and right. This is to simulate a "cone" effect at range. There is an initial volley of rounds/6 which travels down the center, a left volley of (rounds+1)/3 that travels slightly off-center to the left, and a right volley of rounds/3 that travels slightly off-center to the right. The remaining bullets in the burst will go down the center in a second volley (rounds - rounds/6 - (rounds+1)/3 - rounds/3). The initial, left and right volleys are integer-divided and thus rounded down. However, the initial volley will always contain 1 bullet at minimum. This is more or less the vanilla burst behavior of FO1/FO2, adapted for FOnline.
The initial volley is necessary because without it you'll literally shoot under the legs of someone who's one hex away from you. Now, let's say you're aiming at someone far away but a critter is blocking the path (at range). The blocker will absorb the second center volley (total rounds - rounds/6 - (rounds+1)/3 - rounds/3) and the guy you're aiming at will take the initial volley (rounds/6).
At a range of one hex, the blocker would take both the center, left and right lines (rounds - rounds/6) and the guy you're aiming at would eat the initial volley (rounds/6). If you're bursting a target at one hex, it's reasonable to assume that all three volleys and therefore all bullets will connect with your target.
So, what does this mean in a practical fight? It means that even if your gun bursts 40 bullets, the expectation is that roughly 1/3 of the fired rounds will connect with the intended target at range, assuming no misses.
Example: The Avenger Minigun fires 40 rounds.
Initial Volley: 40/6 = 6.6667, rounded down => 6 rounds
Left Volley: 41/3 = 13.6667, rounded down => 13 rounds
Right Volley: 40/3 = 13.3333, rounded down => 13 rounds
Second Center Volley: 40 - 6 - 13 - 13 = 8 rounds
The Avenger Minigun bursts 6 + 8 = 14 rounds at a ranged target.
damage from 2 hexes
16:19:46 • VindicatorIsCool was hit for 94 hit points by you.
16:19:49 • VindicatorIsCool was hit for 97 hit points by you.
16:19:55 • VindicatorIsCool was hit for 85 hit points by you.
16:20:00 • VindicatorIsCool was hit for 100 hit points by you.
16:20:07 • VindicatorIsCool was hit for 95 hit points by you.
damage from 35 hexes
16:20:28 • VindicatorIsCool was hit for 95 hit points by you.
16:20:32 • VindicatorIsCool was hit for 97 hit points by you.
16:20:37 • VindicatorIsCool was hit for 98 hit points by you.
16:20:41 • VindicatorIsCool was hit for 102 hit points by you.
16:20:45 • VindicatorIsCool was hit for 97 hit points by you.
its same