Team Alpha, Explorer's Log
Today was a Special day. I finally found what I was looking for all these years, one of the big abandoned military bunkers some say don't even exist. It was a tough challenge, as ecxpected, but I call it a win.
I began this personal quest as a specialized encounter finder. The big goal was always the abandoned military bunker, manned by deadly robots, because very special items were rumored to be in there. And I was taught all of the skills needed: how to fix mechanical things, how to fix computer tech, how to pick locks, even how to make and use bombs. I was fast on my feet too, exploring the whole map every day. Like a true Scout, I retained detailed map info and knew where to find what and who. I was no sniper, but could use a shotgun just fine. And that's just what I would need some day when I found this special place. Robots hate EMP damage, and I knew how to make EMP shotgun shells.
I had to be a patient guy though. It took a long time to build a 3-man team of combat companions first. I screened so many, dismissing most who just did not make the grade. After a while though, my persistence paid off. I'm up to 3 out of 4. All 3 are as agile as they get, and now with all this training and practice, they're little tanks ready for assignment.
No complaints about the time either. During their training, I found a Vertibird! Found a Little Shelter with Hardended Power Armor too, plus a Vindicator minigun, a Pulse Rifle, an old medical clinic, a crashed Nuka Cola truck, a forgotten warehouse full of handy nick-nacks, and more.
But today...today was the big score: the military bunker, and it was manned by killer robots. I set up a tent there and flew in some supplies. Assembled the team, geared them with the best Combat Armor and Pancor Jackhammers, then distributed EMP shells to them all. We started our approach...
The place was deadly. I did not expect to lose so much hair. The control terminal was tricky, but I got the lights on which apparently brought the whole place to life. A Mr Handy defense-bot powered up and the Companion team killed it before I could say anything. The other doors were solid, locked tight. Fine, on to level 2. But first, whoa, I felt like I was melting. We retreated back to the staging tent, and I had to leave the team there while I found a doctor. The doc in Junktown was available, glad to say. Fixed me up quick and cheap. Back to the tent. I hope the basement is rad-free.
Elevator is working now, so we hit level 2. I stationed the team near the elevator. Got past the energy door, and into the main "hallway of death", killed one sentry bot and led the other robots back within range of the team. The companions cleaned up! Calmed down, healed everyone and pressed on...
Back into the main hallway, moved the team up and stationed them there. Suddenly a door opened and everyone was attacked by multiple targets. One companion went down, and so did I! I was knocked unconscious but the rest of the team took care of business. When I woke up, the hallway was calm again. We drug Suzy out of there. She'll need some time, but Simon and Mina were still good to go, and now I was back to full strength too. Okay, what else...
Explored the rest of level 2, and the team was doing well. Then we really got hit hard. I mean we were all clobbered. Guess we were getting too close to something important. Had to regroup and reassemble back at the tent. Suzy was back on her feet by then, thank God. Everyone was feeling frosty again and ready to finish the job.
Back to level 2. Made 'em pay. It was like the whole team went into overdrive. We took down all the remaining targets without taking hardly a scratch. Cut our way to the admin office. Here's where my Lockpick skills were tested. I passed. I kept finding these color-coded key cards too, and this last one must be the best one, being locked up like this.
One more room down the main hall. Don't touch it. I have a bad feeling about that room. First let's see if this key card gets us into those rooms back on level 1. I saw a computer down here with info about a super robot called Nemezis. Logged out when I saw that. Is that what's in that room at the end of the hall? I bet it is. Maybe we'll come back.
Think strategy. What we did on level 2 worked. Let's stick to the plan. Station the team down here, and I'll get these doors open. I'll pull whatever is in there down the hall within range of the team. That way we'll have 4 guns shooting targets, not just 1.
Worked like a charm, despite the fact that 2 sentry bots were ready in there with dual miniguns, and two more just like them in each room! What a fight. I love it when a plan comes together.
Wow look at all the ammo crates. What's this...Power Armor! And some sort of energy pistol I've never seen before - looks like it came out of a classic sci-fi series from the 1960s! Ha-ha, what a day. Ahhh yes, hello mister wall safe...
And the clouds parted and there was light, and it shown down upon my new Strength implant. Let's get this stuff out of here before someone else shows up.
Okay, now let's see about that big toughie in the basement. I bet he's hiding something too...
-Captain Felix Uhnger