April 24, 2017, 10:55:25 PM
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Poll

This is a generic poll to see whether a tutorial on standard random encounter map making is wanted.

Yes I would like a tutorial on making a simple random encounter map.
9 (90%)
No I would not like a tutorial, I can work it out myself.
1 (10%)

Total Members Voted: 9

Voting closed: June 29, 2016, 11:55:29 AM

Topic: Zek's Workshop  (Read 5942 times)

antalope

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Re: Zek's Workshop
« Reply #60 on: February 16, 2017, 07:52:04 PM »
It's nice but agree with koniko a buffer of medium sized buildings between the tall ones and short would look great

zekromo

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Re: Zek's Workshop
« Reply #61 on: February 20, 2017, 09:53:12 PM »
W.I.P for another Hinkley Map. This one has larger focus on CQC but with access to long ranged fighting within the longer hallways of the map. Layout made in order to prevent a >camping position, hopefully with main bulk of fighting being in the same dugout as the howitzer.



And here it is inside Hinkley among my other Hinkley maps:



« Last Edit: February 20, 2017, 09:56:31 PM by zekromo »
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Programmer

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Re: Zek's Workshop
« Reply #62 on: February 21, 2017, 10:06:55 AM »
Cool maps you make Zek. I would like to check this out in game.