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How do you like the current progress ? (Comment why you chose that option)

Very positive
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Positive
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Total Members Voted: 28

Topic: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"  (Read 21468 times)

NexusWulf

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #60 on: June 03, 2016, 10:46:42 am »
That would be something new as hell, more diversity and letting do dungeon to players who doesn't use burster/tanks. Great idea man.

Spoiler: show
(Well, you can wait until they health drop around 50-75 and burst :D)


My qoute for life is "try something new, it may be your new Meta" :P so yeah i try to make it possible so you can actually go through the Maps without shooting once, aslong you have the skills to do so. A new thing i try to do with the next Stage is going with Waypoints and routes that the *guards* follow so you can actually plan and move through the map even with sneak and good timing.

Also the reason this dungeon takes a while is i try new stuff and ways to improve the gameplay experience with each stage so yeah :p  there is alot to discover that actually explains some (Soft Stories) aswell if you are adventerous.
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


NexusWulf

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #61 on: June 06, 2016, 01:19:29 pm »
Status Update Stage02 V0.95

Heya people today i have implemented the end area in which you can move deeper to Stage03.

So tell me what ya thinking, also give me suggestions, besides that if you do want to say *the tileset doesnt fit* i have a nice idea how about you just tell me where to find a tileset that could fit more ? Besides that enjoy and now for the *hard* part for me trying to figure out how i can add radiation to an area ...

« Last Edit: June 06, 2016, 01:23:38 pm by NexusWulf »
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


Barneys

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I like it! Very good job.

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Mad Matt

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #63 on: June 06, 2016, 04:16:46 pm »
Great job, about radiation...did you try to check SE map or Glow map ? There should be some answer.
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NexusWulf

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #64 on: June 06, 2016, 04:57:21 pm »
Great job, about radiation...did you try to check SE map or Glow map ? There should be some answer.

Thanks man. Well i looked up those maps and i couldnt find anything i dunno if it is a tech object or generally just a map setting :/

i hope some of the devs can help me out.
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


Mad Matt

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #65 on: June 06, 2016, 05:01:07 pm »
Well, I would like to help but never put radiation on map and I was wondering about it too :D
The only thing that I can think of was those maps, no other idea. :D
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Barneys

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Pretty sure that stuff isn't done in the mapper

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DocAN

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #67 on: June 06, 2016, 06:57:26 pm »
Remember to make maps with rectangle scroll blockers.

NexusWulf

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #68 on: June 07, 2016, 12:14:17 pm »
Remember to make maps with rectangle scroll blockers.

Obviously... but instead of stating the obvious you perhaps have a clue how i can add radiation right ?

as in previews from the mapper i dont want to have the scrollblockers enabled, they are just a burden there.


Pretty sure that stuff isn't done in the mapper

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any ideas / hints where i could find that out ? A tool perhaps ?
« Last Edit: June 07, 2016, 12:16:22 pm by NexusWulf »
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


Mad Matt

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #69 on: June 07, 2016, 01:31:49 pm »
So where is it made if not inside of mapper? For example SE with military bunker has it only in small part of map, so it has to be made somehow in mapper...I think.
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Fantastic

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #70 on: June 07, 2016, 01:49:00 pm »
So where is it made if not inside of mapper? For example SE with military bunker has it only in small part of map, so it has to be made somehow in mapper...I think.

It's been a while since I tinkered with my own FOnline server but I believe it is a script function.

I believe this is it: void r_Irradiate   (   Critter&    player,
                                                                Critter@    npc,
                                                                int    val   
                                                      )   
« Last Edit: June 07, 2016, 01:52:11 pm by Fantastic 👑 »

NexusWulf

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #71 on: June 07, 2016, 03:13:10 pm »
So where is it made if not inside of mapper? For example SE with military bunker has it only in small part of map, so it has to be made somehow in mapper...I think.

It's been a while since I tinkered with my own FOnline server but I believe it is a script function.

I believe this is it: void r_Irradiate   (   Critter&    player,
                                                                Critter@    npc,
                                                                int    val   
                                                      )

certainly thanks so i have to search the Script folders and look for a radiation script. OR i start to learn script... welp i wanna keep it as vanilla as possible but oh well i give it a shot.

Thank you alot, if you can find out anything let us know right here :D
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


zekromo

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #72 on: June 08, 2016, 01:35:15 am »
Wow you really are doing some amazing progress dude! I am totally stunned with the bunker interior; it looks and feels like a fantastic ruined bunker dungeon, especially with the gaping hole in the middle. What I also like is the barricade at the front of the bunker; it makes it appear like it is guarded and is in use.

+1 dude, I am enjoying your latest creations thus far!

I also just noticed your signature...
Zek fan club? Haha thanks for promoting my quote  ;D
« Last Edit: June 08, 2016, 01:36:48 am by zekromo 👑 »
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Corosive

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #73 on: June 08, 2016, 04:52:16 am »
This being made for Reloaded? If so, when can I expect it to be complete? I'm pretty sure we could implement it. Very easy to add locations...

I wouldn't bother adding radiation spots though. You could just use goo that has a step on and receive damage trigger.

NexusWulf

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Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #74 on: June 08, 2016, 12:16:18 pm »
Wow you really are doing some amazing progress dude! I am totally stunned with the bunker interior; it looks and feels like a fantastic ruined bunker dungeon, especially with the gaping hole in the middle. What I also like is the barricade at the front of the bunker; it makes it appear like it is guarded and is in use.

+1 dude, I am enjoying your latest creations thus far!

I also just noticed your signature...
Zek fan club? Haha thanks for promoting my quote  ;D

Certainly man and i am happy to hear that it really fulfills the purpose it was intended to have, all over thanks for the positive feedback i will be working on Stage03 from now on after a few tweaks and fixes.

ps. yep of course that is a wonderful sentence you have there and it is true, if you can make content, do it and dont do complaints.

This being made for Reloaded? If so, when can I expect it to be complete? I'm pretty sure we could implement it. Very easy to add locations...

I wouldn't bother adding radiation spots though. You could just use goo that has a step on and receive damage trigger.

Ooooh mighty Corosive !! ... uhm how do i do that now ?


Besides all of that i am starting shortly with Stage03 and give you the first pictures. besides that i have a request  ... HOW THE FU...DGE DO LOCKS WORK i cant get em to work propely which pisses me off badly xD.
« Last Edit: June 08, 2016, 12:29:48 pm by NexusWulf »
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑