April 24, 2017, 10:54:27 PM
Username:

Password:

Poll

How do you like the current progress ? (Comment why you chose that option)

Very positive
14 (46.7%)
Positive
10 (33.3%)
Neutral
3 (10%)
Negative
1 (3.3%)
Very negative
2 (6.7%)

Total Members Voted: 27

Topic: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"  (Read 4928 times)

NexusWulf

  • Posts: 57
  • Try something new, it might be your new META.
    • View Profile
Hanging Hills (4 Stage Dungeon)


Welcome to my humble topic.  :)

This topic is mostly for me to release the current progress on my map and taking suggestions from players and Devs.


The idea: "This Dungeon is about to be a PVE only Dungeon which has 4 stages each increasing in difficulty so beginners aswell as experienced players can have a blast playing the dungeon and dont get frustrated by OP enemies."

My main goal here is to achieve a map that is playable for all, mostly balance will be the focus.


So blast away with questions and blast away with suggestions they are all welcome.  :P

Over n Out
NexusWulf.  ;D
« Last Edit: January 25, 2017, 12:31:49 PM by NexusWulf »
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


NexusWulf

  • Posts: 57
  • Try something new, it might be your new META.
    • View Profile
Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #1 on: March 30, 2016, 01:58:21 PM »
Update Status. V 0.2



« Last Edit: April 02, 2016, 02:07:57 PM by NexusWulf »
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


NexusWulf

  • Posts: 57
  • Try something new, it might be your new META.
    • View Profile
Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #2 on: March 30, 2016, 01:58:54 PM »
Update Status. V 0.4

« Last Edit: April 02, 2016, 02:08:07 PM by NexusWulf »
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


Gimper

  • Supporter
  • Posts: 1512
  • Harbinger of Armageddon
    • View Profile
Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #3 on: March 30, 2016, 03:08:41 PM »
Well so far, it looks like a lot of messy scenery packed into a small map. Has potential, but where does the battle/action take place here?

Solaire

  • Posts: 181
  • if only i could be so grossly incandescent...
    • View Profile
Both looks nice its cool that some ppl here have patience to use mapper:P

Praise the sun!!!

Wysłane z mojego LG-H440n przy użyciu Tapatalka


NexusWulf

  • Posts: 57
  • Try something new, it might be your new META.
    • View Profile
Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #5 on: March 30, 2016, 03:58:46 PM »
Well so far, it looks like a lot of messy scenery packed into a small map. Has potential, but where does the battle/action take place here?

The battle is happening inbetween the Alleyways and inside the buildings the surface level you see is not the only level, it will go deeper, and the further you get the harder it gets. At the beginning it will be only critters and a few raiders (settlers who are scared and shoot everything that moves or perhaps turned into crazies) so low level people can enjoy a dungeon aswell. They can proceed to go further but the chance of dying is very high for those.

« Last Edit: March 30, 2016, 04:06:16 PM by NexusWulf »
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


NexusWulf

  • Posts: 57
  • Try something new, it might be your new META.
    • View Profile
Both looks nice its cool that some ppl here have patience to use mapper:P

Praise the sun!!!

Wysłane z mojego LG-H440n przy użyciu Tapatalka

Why thank you Solaire, bored of lordran i see, in the end it ain't that hard the beginning is just a little b***h after you get the grasp of it its not that hard.

and the work you see here is now 2-3 days of experience :D

also

PRAISE THE SUN \[ T]/
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


Gimper

  • Supporter
  • Posts: 1512
  • Harbinger of Armageddon
    • View Profile
Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #7 on: March 30, 2016, 04:15:55 PM »
The battle is happening inbetween the Alleyways and inside the buildings the surface level you see is not the only level, it will go deeper, and the further you get the harder it gets. At the beginning it will be only critters and a few raiders (settlers who are scared and shoot everything that moves or perhaps turned into crazies) so low level people can enjoy a dungeon aswell. They can proceed to go further but the chance of dying is very high for those.

I see I see. It sounds like a fun concept. Looking forward to seeing the lower levels!

Solaire

  • Posts: 181
  • if only i could be so grossly incandescent...
    • View Profile
Lordran is always fun to visit
But i like wastelands
And many other unfriendly places
Edit: but what are this stairs for ?

Praise the sun!!!

Wysłane z mojego LG-H440n przy użyciu Tapatalka
« Last Edit: March 30, 2016, 04:17:56 PM by Solaire »

NexusWulf

  • Posts: 57
  • Try something new, it might be your new META.
    • View Profile
Lordran is always fun to visit
But i like wastelands
And many other unfriendly places
Edit: but what are this stairs for ?

Praise the sun!!!

Wysłane z mojego LG-H440n przy użyciu Tapatalka

Well those stairs are there to get on the roof of this hut of course, small sniper point for those snipers ^^
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


NexusWulf

  • Posts: 57
  • Try something new, it might be your new META.
    • View Profile
Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #10 on: March 30, 2016, 05:40:12 PM »
Status Update V 0.6 Surface.


« Last Edit: April 02, 2016, 02:08:21 PM by NexusWulf »
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑


Barneys

  • Posts: 515
    • View Profile
Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #11 on: March 30, 2016, 06:19:21 PM »
Too messy and the mix of layout wont work for kilgore. Keep up the work tho.

Envoyé de mon XT1032 en utilisant Tapatalk


Solaire

  • Posts: 181
  • if only i could be so grossly incandescent...
    • View Profile
Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #12 on: March 30, 2016, 06:20:11 PM »
I never knew that stairs can move you on roof and let you shoot ppl from there o.O
And thats coz i never saw it in fonline :P
Good work dude !

Praise the sun!!!

Wysłane z mojego LG-H440n przy użyciu Tapatalka


Gimper

  • Supporter
  • Posts: 1512
  • Harbinger of Armageddon
    • View Profile
Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #13 on: March 30, 2016, 07:30:19 PM »
Yeah it looks good, but like Barneys said its a bit too messy. Maybe make a little more space between buildings and it will look less messy.

NexusWulf

  • Posts: 57
  • Try something new, it might be your new META.
    • View Profile
Re: Hanging Hills (4 Stage Dungeon) "Planning, Teasers and Ideas"
« Reply #14 on: March 31, 2016, 12:00:43 AM »
Update V 0.6_Alt

So after fighting with the stairs to the shack i gave up for now there wont be stairs but also i have cleaned up the map a bit so its not too cramped  ;D

« Last Edit: April 02, 2016, 02:08:34 PM by NexusWulf »
Welp im here now, too late to run away.

Make content, not complaints. -zekromo👑