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Messages - Murdoch

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1
Tools and Modifications / Re: Enclave Combat Armor Reskin/Helmet Icons
« on: April 16, 2019, 02:19:24 am »
https://www.youtube.com/watch?v=z5N_5ZFcnJc&feature=youtu.be
https://drive.google.com/open?id=0B999BSWXVguxTV9EMkZnUGFMZ3M

much appreciated homie - if my external drive was not screwed i would drop the gifs; may just restart the whole thing anyways when i get free time in the future o7



I'm seeing you're good at arts and so on. Would you like to fix Desert Combat and NCR Armors' ground arts? Helmet and armor should be splited as normal Combat Armors did it.

yessir indeed i will here shortly, looks like the body armor is already done and i just recolored the bos helmet and replaced the desert helmet ground icon, the inventory icons are split so i am unsure if that was updated during my absence, hopefully it came out alright

here you go :



o7
some of the sprites are changed up as well:

BoS Helmet, red lines on the goggles are meant to look like some sort of HUD:


Mk II:


Marine, based off of fo4 marine combat armor:


Two different versions of the Desert cmbt helmet, not sure which one looks better nor can i tell if they look like dog shit or not



armor to go with them, gold thing on the pauldrons is supposed to be desert ranger symbol or two headed bear




2
Tools and Modifications / Re: Enclave Combat Armor Reskin/Helmet Icons
« on: January 19, 2019, 08:46:07 am »
TeamX to the rescue! ...

Holy Moly! What a Repository!
appreciate it hustler, I will definitely see if I can get my master.dat unpacked later tomorrow and see if I can get this frm2gif lathe rolling - for now; in the absence of high quality moving images, I have used a .bmp to .gif converter online to get the job done - albeit, rudimentary...


3
Tools and Modifications / Enclave Combat Armor Reskin/Helmet Icons
« on: January 19, 2019, 05:16:40 am »
ah hello there
Never really liked the look of normal combat helmets on Enclave combat armor, so currently I'm working on a sprite texture on a Black Combat Armor texture off of NMA (found it off of STALKER's armor recolor thread: https://forum.fonline-reloaded.net/index.php?topic=7570.0) that will change the look of all Mk. II combat armor; best case scenario it will be done before the first of February (a good portion of the male sprites are done but none of the female ones are) because I am doing most of it by hand and reconverting it to a .frm. Depending how much free time I have I might make something similar for Ranger/NCR and standard combat armor because no post-war soldier would want to breath in a pig rat's turd on the wind nor contract super-AIDs and neither would a pre-war soldier want to breath in communist fecal matter nor contract an airborne version of the bubonic plague the chinese think is a good idea releasing during the occupation of China

update - the external hard drive i stored most of my files has screwed up, i will try to get it to work or see if I can recover all of the storage otherwise i may have to restart work on the sprite and that is what i very may well do regardless if the external drive works or not

Move the inventory icons into FOnline Reloaded\data\art\inven and rename the files (without the parenthesis): inv_encca_helmet (standard) inv_encca_helmet_broken (standard broken) inv_encca_helmet2 (mk ii) inv_encca_helmet2_broken (mk ii broken)

Did not think that imgur would change the file names so sorry for the hassle; when it's all done I will make a dropbox for the sprites and icons

There is a small blue outline around the bottom of the icons, it is easily fixed and will be so when i am done with the sprites:

Mk. II Enclave Combat Helmet:

Damaged:

Standard Enclave Combat Helmet:

Damaged:

Some of the sprites, i'll see about making gifs of them soon:

Spoiler: show


I am hoping the left/right bobbing of the head will look decent in-game:





















I also made some new helmet icons for all the combat helmets, desert helmet isn't done very well so I will work on that in the future:

updated inventory icons:

Spoiler: show
BoS Helmet, red lines on the goggles are meant to look like some sort of HUD:


Mk II:

striped camo armor and helmet:




Marine, based off of fo4 marine combat armor:


Two different versions of the Desert cmbt helmet, not sure which one looks better nor can i tell if they look like dog shit or not





older ones:


Spoiler: show

Standard:



Mk II:




Desert:



BoS:






Sprites of helmets dropped on the ground:

Standard:

Mk II:



update: i have no idea how to turn .fpr files or .frm files into gifs but trust my word i think it's coming out pretty well; will leave an attachment of an .fpr file if you have an something that can run it

another thing to note is this is my first texture work on the older fallouts (ive done several for 3 and NV) so expect the final result to be subpar, although right now it is looking pretty good; the anti-aliasing unfortunately comes off with both paint.net and GIMP so the quality may be a bit low in those terms

And here are other sprites and the descriptions/unbalanced stats my LARPing ass made because I do not want to make another thread and these are not worthy of their own thread, feel free to use any of these sprites in FOnline or any other games:

Spoiler: show
.50 Cal AP: (reskin of .50 box from Tactics)

DM: 3/4 DR: -50% -30 AC

.50 DU

DM: 1/1 DR -80% -40 AC

Heavy Rifle (reskin of the Bozar)


"Handled like a sniper rifle and chambered in the ~5 1/2 inch .50 cartridge, the FN-FAB (Fusil Anti-Blindé) is an incredibly rare and incredibly powerful weapon that was ordered by the US military to be made by Fabrique Nationale before the war and was made in the event other nations should begin using power armor of their own; meant to be used by infantry in power armor like a normal rifle to tear clean through power armored soldiers or punch through lightly armored vehicles. Chinese Communists invading Alaska abhorred this weapon, due to the fact any round that lands will always be a kill if the person isn't behind 80mm of tank armor."
Weight: 35 Lbs., Ammo Cap.: 6 Perk: Penetrate St Req: 8 Damage 75-105, single shot uses 6-7 AP, no burst mode, may use big guns because of the size or small guns skill because it is handled like a sniper.

Captured Dragoon Rifle:

"FN-FAB captured by Chinese Communists during the invasion of Alaska and was subsequently chambered into 14.5x114 with even more power than .50. Often used by Dragoon Snipers, how this ended up in California is unknown. A faint star is carved into the magazine." Weight: 30 Lbs. Ammo Cap: 4 Perk: Penetrate St Req: 7 Damage: 80-125, all other stats similar to Heavy Rifle

7.62 AP with metal casing

DM: 2/3 DR: -50% -25 AC

7.62 HP


DM: 2/1 DR +35%

.223 AP

DM: 1/2 DR -50% -30 AC

14.5x114 AP-I

DM 3/1 DR -60% -25 AC, original 14mm round is shortened but retains the bullet, this retains the whole cartridge and results in extremely good armor piercing coupled with AP-I giving it the ability to burn through flesh and armor. This is essentially an anti-tank rifle round, and will shoot through power armor with ease. All types of 14.5x114 are very rare in the wasteland as it is of Soviet origin.

14.5x114 AP

DM 1/2 DR -65% -35 AC



DkS-530 Sniper (7.62)




"A DKS-530 Sniper Rifle. Often modified post-war to fire .223, this one is still chambered in the more powerful 7.62x51 round. The DKS-530 includes a longer barrel and a x4-x12 scope."  Weight: 13.5 Lbs., Perk: Long Range, DM: 30-72 Ammo Cap: 5

Gauss Carbine/SMG (reskin of the M-950 from Tactics)



"Odd looking carbine chambered in 2mm EC, bearing resemblance to the 9mm M-950 Calico. Uses a unique system in which the magazine on the top of the gun is surrounded by coils and the energy generated by the coils are transferred into the barrel through a conductor. This results in less power but allows portability and an automatic fire feature. An Enclave insignia is etched into the back of the stock." Intended for use by Enclave vertibird assault teams and rarely patrols, possibly able to be bought with faction points when the Enclave faction is finished.  Weight: 7.5 Lbs., Dmg: 20-28, Ammo Cap: 30, Burst fires 5 shots, Str. Req: 7

Brotherhood Gauss Carbine



"Odd design of an SMG or some form of carbine made by the Enclave captured by the Brotherhood from fighting with the Enclave. Various upgrades that are made are standard upon capture, including a foregrip, longer barrel, and some of the coils are overcharged, unfortunately overcharging the coils results in the user having a hard time with automatic fire, although the feature is still left in the weapon." Weight: 9.5 Lbs., Dmg: 25-38, Ammo Cap: 30, Burst fires 3 shots, Str. Req: 7 Perk: Accurate

14mm Mauser C-296



"C-296 of very well-received Mauser design chambered in the very powerful 14mm round that performs great against armor. Includes a digital ammo counter located beside the rear sight. How a weapon originally only distributed to German forces before the bombs dropped ending up here is anyone's guess." Weight: 4.5 Lbs. Dmg: 35-45 Ammo Cap: 15, Perk: Penetrate Str. Req: 5

14mm Automatic C-298



"The rare C-298 varies little from the C-296 and is visually identical and performs the same, however, it allows for automatic fire." Same stats as previous but has a burst function, firing 5 rounds each burst.

14mm SMG (pixelated version from FNV):



"Funky looking SIG Sauer sub-machinegun originally chambered in 12.7 mm, now chambered in 14mm. Proves extremely powerful against heavily armored opponents." Weight: 10 lbs, Dmg: 22-32, Ammo Cap: 21 Str. Req: 6, Perk: Penetrate






4
Tools and Modifications / Re: Enclave Outpost Map
« on: April 02, 2017, 12:41:33 pm »
Could you post a screenshot of map, please?

ye internet on my desktop is okay now so it okay

Surface Level of the Outpost:



Sublevel of the Outpost:



I can guarantee that a 1920x1080 resolution for FOnline will require zooming in for the Sublevel, my ole goofy ass can't even properly size a map

Mine:



i rushed the fuck out of the mine, and the map the manhole leads to at the end there leads to an exit which is just a clone of a cave map with some mutants and a bugged door of my goofy ass doing, you can't exit the cave apparently, so you have to come back through the Enclave base and leave from the entrance




5
Tools and Modifications / Re: Enclave Outpost Map
« on: March 30, 2017, 08:04:54 am »
alright boys well,

this shit fucking sucked
Map's done, just really disappointed at how much I rushed it, fucking yeeted a cave map to finish the exit up for the entire map, basically it's just something someone with minimal knowledge of the mapper and world editor can use to attach to their game if they want and to fix it up if they'd like

keep in mind this is my first map, uh, criticism is welcome, no matter the severity

also I'm too lazy to go back and fix one of the doors on the exit location but if I manage to get my sorry ass to do it I will

hopefully if you somehow attach this to your game you get it to work properly and enjoy it to its fullest extent no matter how small it may be


6
General Game Discussion / Re: multibot PK
« on: March 30, 2017, 05:15:13 am »
FOnline Reloaded Funniest Moments, Part One:

"yeah uh"

"i'm on fonline 2 and not reloaded"

*laugh track ensues*
Spoiler: show
when you die your voice is added to the Fonline Reloaded Funniest Moments laugh track


i don't want to do this

but I have to

you posted in the wrong neighborhood

please forgive me for I have sinned

7
Survival Guides / Re: Being tracked by the same PK in random encounter
« on: March 30, 2017, 05:07:02 am »
When you're in an encounter, anyone can enter it without you knowing. There's know way to avoid him from entering.

Also your encounter I believe is like 3 zones wide all around, at least from experience I know this (might be right or wrong LMAO)

afaik I am pretty sure the encounter is restricted to the one same zone, but I also thought it happened when the party markers touched or were in very close proximity, but with the case of continuing to run into the same player over and over I doubt the latter is the case

also, for OP, if you want to be wary of possibly encountering someone, you can enter the area you're in (clicking on the party marker to enter the area) and leaving to check if anyone is currently on the world-map, but don't always rely on this; players can still be in the same zone and just in an encounter

name jeff
Thanks for the reply.

I assume that I am not being tracked down. The PvP Player just entered my encounter muilt-time by chance, is it correct?

And how do a player enter others encounter?

whoops you just posted sorry about that uh

It's impossible to be tracked down so long as you don't really stay around the same zone, and it should be chance just because you both are in the same position

i said name jeff

8
Tools and Modifications / Re: Enclave Outpost Map
« on: March 29, 2017, 03:06:26 am »
Screens? Updated download link?

sorry for the very-late reply (dealing with a couple of suicide attempts rn, with a month-long stay in a mental institution) fella, the download links work fine rn but I've been working on it on my desktop, but unfortunately the wi-fi adapter for my desktop got nutted on and the internet hasn't been working properly for the last week or so

i'm hesitant to work on this on my laptop because I've done a lot of work on my desktop since the last time I updated the D/L link

I'll see if I can somehow find an external hard-drive and move any screenshots on my desktop to my laptop I'm using instead for you, if I'm not able to find an external hard-drive I'm sorry, I'll try to use my border-line autistic words to the best of my ability instead

update:

yeah my man I can't find it, I'll probably buy one soon so you're not out of luck just yet

but basically, I've messed with the mine/dungeon, not nearly complete, I am uh, really afraid that the clutter there might destroy someone's processor or something (there are nearly 30 dead enclave soldiers scattered around and I'm not even half-way done with the map)

there's plenty of super mutants and centaurs, and walking out of the entrance in sight of some of the Enclave soldiers and being fired on will result in a fight between the base-entrance guards and the mutants, which is pretty entertaining.

there are little bits of military checkpoints scattered around that house a couple of footlockers in certain rooms, and I'm in the process of it generating some high tier gear, including a APA helmet and gauss rifle

because of the nature of the Enclave basically controlling any entrance to the mine, there will be very little PvP, so long as the soldiers there fire upon any attackers

and, the only way to gain entrance to the base at all is to be a member of the Enclave faction, giving more privileges to players oriented that way

like for a free quantum processor

BIG SMELLY UPDATE:

yeah I moved the map to my laptop now so we're all good in terms of working on it currently

9
Not bad, but Stalkurwa is best pixel maker.

i concur big fella

i do concur

yeah yeah

Hehe

alright I'll try whipping something up for you.

HAHA yes i am the big bum whom collapsed from exhaustion after getting beaten from his overweight exotic wife everyday you make my day

thank you i thank you

the emoji in which the universe is presented but without a God

haha yes

10
i'm a lazy ass bum and should probably grab my Mosin and shoot myself unironically, but anyways, i honestly thinks this gives combat armor an appearance on par with power armor,

LMAO I'M DONE!!!!! HAHAHHA  ;D ;D

Check these out also

http://forum.fonline-reloaded.net/index.php?topic=7570.0

http://forum.fonline-reloaded.net/index.php?topic=9848.0


Aaayyyy lmao it's nice to see some people actually enjoy my stuff :D Unfortunately this Woodland replacer for CAMKII won't work on reloaded because it uses different files. However the Black combat armor will work if added to Reloaded files.

As for mass renaming, I suggest googling a program total commander, has a mass rename tool that's very helpful to do this. I honestly forgot I made this full body covered black CA, I accidentally deleted them but now you reminded me!
you uh really make good shit better than anything i've seen on nma imo truth be told

I'll look into maybe finding a frm. converter and might tinker with the black combat armor and make it a greenish tint for the Mark. II, and using paint.net or some shit and just adjust the hue and saturation on it.

Thank you for giving me something to mass-rename stuff, that really helps though, a lot.

Yeah I honestly really do love your critter recolors, I used the Operation Anchorage combat armor for FOnline, then I said "shit i remember using something even better than this" and I said "oh it's probably on nma"
and then i spent 4 hours on NMA doing nothing but looking for this exact combat armor
(also if you're still taking requests i would love a full-body woodland or full-body green version of this, the latter would probably be easier though)

11
what it do fellas what it do

yeah yeah

may or may not get back into fonline after uh disappearing (2 suicide attempts since quitting fonline (bag over head and OD on mirtazapine, mosin chambered with wrong bullet cartridge)) but uh, anyways, i came across a really amazing combat armor mod, originally for fonline 2 (oh christ), made by S.T.A.L.K.E.R.

i'm a lazy ass bum and should probably grab my Mosin and shoot myself unironically, but anyways, i honestly thinks this gives combat armor an appearance on par with power armor, covering the full body. Regardless, it would make more sense, rather than leaving your face and perhaps your neck uncovered. I'm sure uh, whoever manufactured the combat armor would have done something about it.

all work for this amazing shit goes to S.T.A.L.K.E.R. over at the Fonline 2 forums, I take absolutely no credit and will remove the direct link to the mod and leave the link over to his post instead if asked by him.

If anyone really wants me to, I'll remake the black combat armor for use with the MK. II Combat Armor and other similar armors. But good god renaming the frames will take some time but I'm willing to do it because I really just have a lot of time on my hands doing nothing at all except contemplating the existence of my life.

Original Link: https://forum.fonline2.com/index.php?topic=12426.0

DOWNLOADS
Full-Body Black Combat Armor
http://www.mediafire.com/download/gkj3b9as803ur29/Black+Combat+Armor+Replacer.rar

Full-Body Black Combat Armor Mark II
https://www.dropbox.com/sh/93j5h3yxkix1bxp/AABZF5-5sL88IVDFhzQF9EKXa?dl=0

i cannot reinforce that i absolutely did nothing but make this post

ALSO:the inventory icons do not work, i may or may not do something about it if my lazy ass will do something for once

Install Instructions:
Once downloaded, go to your Fonline Reloaded folder (for example, E:\FOnline Reloaded), and find the data folder. Extract the art folder from within the mods into the data folder. As I said, the icons will not work.

Hope you enjoy this mod by S.T.A.L.K.E.R.

Other mods by S.T.A.L.K.E.R. for FOnline Reloaded specifically:

http://forum.fonline-reloaded.net/index.php?topic=7570.0

http://forum.fonline-reloaded.net/index.php?topic=9848.0

If it means anything I didn't know this was on the fonline 2 forums and I spent 4 hours fucking looking for this on NMA.

12
The Thunderdome / Re: Forum PvP
« on: August 13, 2016, 08:18:39 pm »
Oh? Such bullshit is this, Mengelito? Hmm...? You can't tolerate dissent yourself so you throw Butcher out of Khans when he complain about your "leadership" in Hub back in February. You couldn't handle a post made by an undercover agent deputized by Bison, so then you banned  over hurt feelings. Really really cute, you know.

I've had six months to think about things as an ex-khan.... And the more I've had time to watch, the more I've seen that you are a shit leader, a shit person, and you have such shitty self-respect that you can't stand criticism. It's ironic; when Bison (of all people) called for moving towards being more professional, you goddamn voted him off the island.  If there's anybody to blame for the death of TKs, it is you, Mengelito. Your "leadership" was a disaster. You cultivated the worst team culture I've seen apart from The Pain Gang.

But sure. Act like a shitheel on forums, continue to whine and be hypocritical. Nobody fucking cares about you Mengelito.

degenerate PvE (i fucking hate muties lol) national-socialist chiming in,

i stopped reading here

i didn't think me, the man who browses fucking gore in the most unironic sense, would have a cringe overload like that

also, lash, if the attachment of you is actually you, i've been seeing that on /b/ face threads on 4chan, I shit you not, and you're not getting good ratings, highest one I've seen so far was 3/10

inb4 someone believes this is a personal attack and chimp-outs

13
Tools and Modifications / Re: Enclave Outpost Map
« on: August 13, 2016, 02:19:14 pm »
here's a picture of the sub-base with tech enabled

you can see where my ass tumbled and didn't place all the cave tiles

i plan on adding a brotherhood and prolly an NCR counterpart to this where you can buy their respective armors

brotherhood will probably sell APA but for some high-ass price

i also may add a dungeon where it's somewhat possible to break through this base and npcs can be looted, the npcs here with the navarro_guard@critter_init script are unlootable.

(shit the png turned out like ass lmao)

edit:

the stairway in the captain's office (it's almost impossible to see on the screenshot) is going to lead to what would likely be a dungeon that contains mutants and a small quest where you can obtain advanced power armor, it will likely be unmarked, and only for players whose level is greater or equal to 20, but recommended for levels 35+

14
Tools and Modifications / Re: Enclave Outpost Map
« on: August 13, 2016, 02:05:12 pm »
here's an image of the upper level of the base, I changed a couple of things since I took the screenshot yesterday, but they're pretty minor.

Also, some things I didn't mention:

* Enclave Infantryman will ask for your ID if you somehow managed to get in the base. You can just say "Uh, me sorry, me left ID at home!" if you int is <3, and he will respond with saying sorry for the hassle 'coz nobody wants to hassle a retard on his business.

* An Enclave Lieutenant is eternally performing physical training with a couple of his soldiers. The wasteland is not politically correct, I can tell you that.

i think that's it I'll update it if my dumb-ass can think of something I forgot to mention

hope you enjoy the map tho mangs, like I said, it's the first one I took seriously and didn't quit after 6 hard days of work.

also, if you have the time, if you can walk through certain corners let me know, I've tried to use the wall tech on each corner to make sure characters can't just walk around a building into it through some corner

also, I had some trouble with the scroll blockers, I had another entrance map that led to this but I scrapped that because it was literally 70x70, that explains why the northern part of the ground level part of the base is empty, tech is disabled from sight tho mangs

15
Tools and Modifications / Enclave Outpost Map
« on: August 13, 2016, 01:54:34 pm »
what it do fellas

tried to post this in the workshop but I didn't have permission mangs sorry if this is incredibly disturbing and I only knew after I spent 15 minutes typing the topic out

This adds an Enclave Outpost location with its own custom dialogs and the like (unfortunately not its own custom scripts, it uses Navarro scripts). This outpost allows players to purchase Advanced Powered Armor, Powered Armor, and Enclave Combat armor for some cheap prices. (800k for for both the helmet and suit of Advanced Powered Armor, almost 25k for Enclave Combat Armor, and 600k for Powered Armor and a Hardened power helmet) I would have him issue APA for free, however, I just used the excuse that you do not stay and act as a soldier within the base, and you act on your own accord.

Like I said, it uses Navarro scripts, so players not of the Enclave faction will be fired (you can't survive it without upgrades like me) upon if they attempt to enter.

If I get time, I'll have the Outpost Captain and the Enclave I,E,A give out repeatable quests like the Gun Runners shipment quest.

I'm also a lazy-ass bum who doesn't want to add floor tiles to the outer part of the sub-level of the camp, so pardon for the lack of work on the cave tiles outside the complex underground.

Another major change to the Enclave here is that the technicians and off-duty troops do not wear lab-coats and combat armor respectively, they instead wear fatigues using the leather armor sprite.

Another change that I thought was for the better is that there is now a lack of female infantry, however, there are plenty of female technicians.

I have no clue if the map files adds the location to the world map, if not, you may have to add it yourself. See the image below to see where it is supposed to be located.

You will also have to add the dialogs and replace the current dialogs.lst with the one in muh dropbox, unless you edited yourself, in that case, you should be able to add the following dialogs:

$   2050   tut_rr
$   2150   tut_soldier1
$   2151   tut_tech
$   2152   tut_trainer1
$   2153   tut_recruit1
$   2154   tut_emory
$   2155   tut_emilee
$   2156   tut_tech2
$   2157   tut_soldieroffduty
$   2158   tut_muller

here is muh dropbox link:
https://www.dropbox.com/home/Fonline%20Reloaded%20Shit/Enclave%20Outpost%2C%20test%20map

it's my first map so destroy me with criticism ples



(shit I just realized I couldn't post in the workshop because my log-in time expired)

(i uh don't mind if this is used in the game when the final product is finished ahhh, i really wouldn't want anything, maybe the skin 71 (APA skin) if anything, but I would love to see this somewhere in the game, especially since time is going on, and the Enclave would probably be trying to establish new areas of control)




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