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Messages - Catoptromancy

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1
Bugs / Re: Caravan Stuck Bugs, Not on WM(Also sneak)
« on: February 01, 2016, 02:44:53 am »
Not the same situation as before but relevant bump.

NCR army kills guard, caravan leader attacks army, they all run out of ammo, 0 hp punching ensues. I watched this happen and caravan still on same coords for over an hour.

2
Closed suggestions / Re: worldmap glow radiation & ares size
« on: January 31, 2016, 11:01:25 pm »

3
Events & Competitions / Re: !SECURITY BREACH!
« on: January 21, 2016, 04:27:19 am »
I found one of those. I put it in a "safe" place.

4
Closed suggestions / Re: Hinkley: Radio channel
« on: January 11, 2016, 04:11:06 am »
It would be really spammy then. I dont think it should be radio 0.

5
Closed suggestions / Re: Hinkley: Radio channel
« on: January 09, 2016, 06:55:37 pm »
Bump. Modified first post heavily. This is a much easier and better way to implement this.

6
Closed suggestions / Caravan Coord Resetter
« on: January 09, 2016, 06:50:01 pm »
Caravans get stuck, sometimes for days. Have a script that reads caravan coords every hour and if it reads the same coords in a row for 3 hours, then it resets caravan.

Hang and Goodsngo have been broken for days.

7
Toxic Caves / remove
« on: January 07, 2016, 09:40:12 pm »
 remove

8
Suggestions / Re: Books in Bundle
« on: January 06, 2016, 09:21:12 am »
Making them random means only the rich and the people with enough free time to grind will have them. Some builds require books, so an alt is required just to grind them.

9
Closed suggestions / Re: Tiny change to infested farm quest
« on: January 06, 2016, 09:16:45 am »
It is fine. Some guy asks for help killing rats in hub, he learns to team up and who to trust real fast.

10
Suggestions / Re: Simplified Charisma
« on: January 03, 2016, 09:03:35 pm »
When I played years ago 1 CH meant no followers without drugs. It seems people want CH to only be useful for slavers/quests and mentats should only be a pve drug.

My original suggestion allows for 1 extra follower with mentats. Mentats are easy to craft and cheap to buy. All drugless CH levels would have an extra follower except for 1 and 2 CH....but mentats with 1 and 2 CH allows more followers than currently.

Removing a CH system to avoid needing mentats seems much.

11
Suggestions / Simplified Charisma
« on: January 03, 2016, 06:26:17 pm »
For leading people 3 CH is useless without drugs, 1 CH is useless with mentats. Most people have 1 CH since they can lead people anyway which makes a cheap drug like mentats useless. A simple system makes the exact CH number the amount of people that can be lead, and makes mentats useful for 1 CH players. 1 CH and a mentats can lead 3 people.

Simple system: 1 CH leads 1 person, 2 CH leads 2 people...7 CH leads 7 people and such.

12
Toxic Caves / Re: Giving away everything, pick a number.
« on: December 31, 2015, 01:05:39 am »
Well played!

13
Toxic Caves / Re: Giving away everything, pick a number.
« on: December 31, 2015, 12:54:59 am »
4

14
Closed suggestions / Re: Useful Caravan Carts
« on: December 24, 2015, 10:22:20 pm »
Carts are mainly useless because of their price compared to buggy. If someone can afford 4000 caps for the cheapest caravan, they might as well just get a buggy. Twice the trunk space, no water bags needed.

I priced the cheapest caravan very low, so players that cant afford a buggy can use carts reasonably. Expensive caravan is same price, but it has much greater trunk volume. The expanded trunk volume and double fuel capacity should be enough that players will actually want to use this.



15
Closed suggestions / Useful Caravan Carts
« on: December 24, 2015, 06:36:39 pm »
Caravan carts can barely compete with other vehicles. The  water bags, price, speed, and trunk size make caravan carts pointless. The hassle of using caravans should be offset by lower prices and greatly enlarged trunk volume.

Carts should be able to travel with 10 players/followers with no CH requirements. Speed determined by leader's OD. Water bags should be sold by dialog from an NPC in modoc.

Medium Cart should be 1000 caps and a brahmin. 3000 trunk volume, comparable to scout.

Big Cart should be 5000 caps and a brahmin. 10,000 trunk volume. Max fuel 10.

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