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Messages - Help Bot

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1
Toxic Caves / Re: what is fallout online 2?
« on: December 14, 2017, 04:29:38 am »
Fonline 2 is group oriented. 99% of the content even PVE missions are undoable solo. The RT PVE is more challenging and it is more rewarding than farming PVE in reloaded from a pure stuff POV, but the thing is that Reloaded has safe guards which makes PVE riskless.

Fonline 2 also has a player run NPC market system which increases the flow of goods around at lower costs, over all it's pretty good, but there are risks around.

The perks/leveling/damage + protection values are different all around.

Fonline 2 has a lack of workable player mines for resources though when I played. And resource gathering is slower in general for basic supplies.

It's potatos and oranges IMO. If you like more PVP, and slower progression FOnline 2 isn't a bad choice, but it's saturated with PK'ers so starting up is alot slower than on other places due to random murder.

Also atm Reloaded has more peeps online than Fonline 2 lol Fonline 2's people are migrants they won't stay.

2
Suggestions / Re: Player Farm Improvement
« on: December 12, 2017, 04:11:08 pm »
Farm exchange rates need tweaks,
And I think it'd be better if all the renovations were straight up automated resource gatherers. Who unlock features in the main farm guy rather than being another 10 guys to click on.

Like lumber jack gets wood, Hunter gets random hides and meat, Caravan unlocks the option to do what happens now. Brahman pens increase hide and food production. All of these things go into a farm wide locker inventory.

Rather than new units of food, water, wood. Using the current items to satiate needs would be nice imo. Like 12 logs, 12 meat, dung, and 12 water bags to plant the Barley crop, but 12 fiber, fruit, or tobacco to plant another crop. And instead of generating farm bucks they'd generate 1 plant item the Barley fruit etc per cycle which could be used for the caravan run, if the caravan runs were cheaper to run say 50 items, and let you do like 20 runs per cycle the money making would feel better imo, and you'd generate resources too if you'd prefer that route.

And I think the water bags should be refillable or bottles, then changing the trader to to be a randomized merchant who you could ask to focus on certain gear, armor, weapons, food, etc. Or be a way to generate an actual player caravan using hired guards to do the run, where the income generated would be in Farm bucks. More with longer arranged caravans.

Farm health mechanics are meh, I'd rather a farm feature to hire guards, and to literally fight a small raid of wolves, raiders, or etc at the end of each initiate day, where anyone killed aside from the guards would temporarily reduce farm efficiency, with the weak npcs running to cover. Like the raid could start 30 seconds to allow for time. But be as weak as a few mad dogs Raiders. Or junk town scouts.

3
Buy / Re: WTB Little Jesus
« on: December 12, 2017, 03:56:33 pm »
GL think cave loots were the only source last season or pvp lockers.

4
General Game Discussion / Re: BRING BACK SESSION 2
« on: December 12, 2017, 03:52:40 pm »
Hexing, was just one viable play style, and usually they ended up in TB anyway so for the sale of fighting blue suits it made no difference.

Sniper builds are still the same from what I see

5
General Game Discussion / Re: BRING BACK SESSION 2
« on: December 12, 2017, 04:28:48 am »
Quests and Dynamic Dungeon spawns are good.

Farming drops got nerfed too hard, double current rates and they'd feel worth doing with the current system.

Farm Structures are a little unbalanced.

Junk is used a little too much in the game now for crafting, the weight should be readjusted to like half a pound per junk to make up for the fact it's literally used in everything.

Rare materials are a little bit too cheap considering the ease of current cap generation, though set up well if the game ever does get PVP heavy again with in town loot drops.

Never was a fan of encounter loot drops, but town loot drops made sense esp in TC/PVP
Not a fan of TC getting T4, still think T4 should be from reasonable locations not just for PVP experience. Glow, Warehouse, or SE with the right atmosphere to justify why the T4 was there to begin with.

Really no reason to get 20 Khans/UV/Insert Asshole to troll 1 nub who doesn't even have a tent yet. I'd prefer the current system if the alternative are literally assholes who's only reason for being on the server is to make sure no one else can. Seeing as though the current set up removed said assholes gotta say it worked and people who said they pvp'd for pvp sake lied their asses off.

Hex'ing was a bit gamey and as mentioned before once you get the hang of it, the game became a breeze. I don't mind to see it gone, but don't mind it in game either.

Currently most players are mostly the farming/RP/and Anti-PK type. It's a fun server for PVE atm. Though not needing to plan anything out when fighting has it's ups and downs. Rewards are harder to get, but the losses aren't existent either. Without the no loot drop though there would be basically 0 reason to go farming due to the cost/benefit ratio sucking so bad though.

Personally think it should be encounters are no loot drop, but PVP towns are. And public dungeons.

In Fonline 2 I felt as though farming was offset by the chance to get Maps, or other bobbles + the weapons + stims etc.
All together all these items would be more than enough to offset the initial cost of venturing out. Right now in Fonline Reloaded though the best you'd find would be the weapons used by the NPC's if you also had to worry about being ambushed it wouldn't make solo plays practical for farming equipment for cap generation. Also the chances of the equipment being useful is like 50% for weapons, and 5% for armor.

Phoenix however was another set up entirely with good loots spawning often and frequently. And RT encounters non-stop. It made everything a high risk, and high reward situation, but also rewarded players who took no risks only looting equipment. And I think this area is one that is always up there. To find the balance to allow newer players to compete with the older more established ones while keeping it fun for the most people.

I think just the PVP nature of Fonline just made most people leave the community who weren't the type to PVP. Maybe the PVE community might come around to play Fonline again with Reloaded as is and maybe grow a following, or maybe that kind of set up just isn't meant to be. Still loving the quest system atm. Just not sure if questing should be a critical way to generate supplies because all the other methods were nerfed to equal the quests. Idk maybe cause I'm used to doing shortcuts.

6
Game Help / Re: What is liquid Grease ?
« on: December 07, 2017, 01:06:44 am »
If the quest gives liquid grease that doesn't have the same ability as an oil can but is only quest specific that'd be fine.

7
Toxic Caves / Re: The real deal
« on: December 07, 2017, 01:02:49 am »
everyone except devs

Quote
We don't want "new stuff", we want the old one back.

Wont happen, devs are to busy suckin dicks of some new players  :)
I'm not a dev, nor are the 60 or so other people who are on and off.
Let's see how new these people will be after the season starts ending.

9
Toxic Caves / Re: Better loot in V15.
« on: August 30, 2016, 03:45:20 am »
Better loot would be nice, but T4 is too much.

10
Toxic Caves / Re: mr handy that repairs and refuels your car?
« on: August 30, 2016, 03:44:02 am »
I'm sure this could be coded in, just have a code on a handy so that every hour it presses 7 and 8 on a random car on a map.

And it only fuels/repairs if you place tools in its inventory. NPC's in fallout 2 can do this if you command them like so no?

11
Wasteland News / Re: The Daily Khan (Issue 41)
« on: August 30, 2016, 03:42:07 am »
Kinda cool the Khans made their own subforum with their newpapers xD

12
Faction Announcements / Re: Remove Stupid Faction Names
« on: August 30, 2016, 03:39:35 am »
"The Fakerhood of Feels"
LOL One of my teammates suggested that a long time ago as a joke.

13
Toxic Caves / Re: The Community of FOnline
« on: August 30, 2016, 03:34:58 am »
There are definitely good people around xD! Been having some IRL adventures while this community was overrun by the Khans I presume xD?

The season hasn't changed yet? So I still have my oil rigs, and like 1K set of Desert CA near the HUB xD?

Just on the forums for a bit, I might play Fonline again, but tbh X-Piratez is the game for me atm xD!

14
Off-topic discussions / Re: Hello There!
« on: May 25, 2016, 05:17:05 am »
lol ain't that the truth.

15
Off-topic discussions / Re: Hello There!
« on: May 20, 2016, 07:55:16 pm »
Are you thinking about suicide Help Bot?
lol no quite the opposite, trying to prevent people from doing the deed, and infiltrating suicide pact communities trying to dissolve them, and track the people in them down.

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