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Topics - Murdoch

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1
Tools and Modifications / Enclave Combat Armor Reskin/Helmet Icons
« on: January 19, 2019, 05:16:40 am »
ah hello there
Never really liked the look of normal combat helmets on Enclave combat armor, so currently I'm working on a sprite texture on a Black Combat Armor texture off of NMA (found it off of STALKER's armor recolor thread: https://forum.fonline-reloaded.net/index.php?topic=7570.0) that will change the look of all Mk. II combat armor; best case scenario it will be done before the first of February (a good portion of the male sprites are done but none of the female ones are) because I am doing most of it by hand and reconverting it to a .frm. Depending how much free time I have I might make something similar for Ranger/NCR and standard combat armor because no post-war soldier would want to breath in a pig rat's turd on the wind nor contract super-AIDs and neither would a pre-war soldier want to breath in communist fecal matter nor contract an airborne version of the bubonic plague the chinese think is a good idea releasing during the occupation of China

update - the external hard drive i stored most of my files has screwed up, i will try to get it to work or see if I can recover all of the storage otherwise i may have to restart work on the sprite and that is what i very may well do regardless if the external drive works or not

Move the inventory icons into FOnline Reloaded\data\art\inven and rename the files (without the parenthesis): inv_encca_helmet (standard) inv_encca_helmet_broken (standard broken) inv_encca_helmet2 (mk ii) inv_encca_helmet2_broken (mk ii broken)

Did not think that imgur would change the file names so sorry for the hassle; when it's all done I will make a dropbox for the sprites and icons

There is a small blue outline around the bottom of the icons, it is easily fixed and will be so when i am done with the sprites:

Mk. II Enclave Combat Helmet:

Damaged:

Standard Enclave Combat Helmet:

Damaged:

Some of the sprites, i'll see about making gifs of them soon:

Spoiler: show


I am hoping the left/right bobbing of the head will look decent in-game:





















I also made some new helmet icons for all the combat helmets, desert helmet isn't done very well so I will work on that in the future:

updated inventory icons:

Spoiler: show
BoS Helmet, red lines on the goggles are meant to look like some sort of HUD:


Mk II:

striped camo armor and helmet:




Marine, based off of fo4 marine combat armor:


Two different versions of the Desert cmbt helmet, not sure which one looks better nor can i tell if they look like dog shit or not





older ones:


Spoiler: show

Standard:



Mk II:




Desert:



BoS:






Sprites of helmets dropped on the ground:

Standard:

Mk II:



update: i have no idea how to turn .fpr files or .frm files into gifs but trust my word i think it's coming out pretty well; will leave an attachment of an .fpr file if you have an something that can run it

another thing to note is this is my first texture work on the older fallouts (ive done several for 3 and NV) so expect the final result to be subpar, although right now it is looking pretty good; the anti-aliasing unfortunately comes off with both paint.net and GIMP so the quality may be a bit low in those terms

And here are other sprites and the descriptions/unbalanced stats my LARPing ass made because I do not want to make another thread and these are not worthy of their own thread, feel free to use any of these sprites in FOnline or any other games:

Spoiler: show
.50 Cal AP: (reskin of .50 box from Tactics)

DM: 3/4 DR: -50% -30 AC

.50 DU

DM: 1/1 DR -80% -40 AC

Heavy Rifle (reskin of the Bozar)


"Handled like a sniper rifle and chambered in the ~5 1/2 inch .50 cartridge, the FN-FAB (Fusil Anti-Blindé) is an incredibly rare and incredibly powerful weapon that was ordered by the US military to be made by Fabrique Nationale before the war and was made in the event other nations should begin using power armor of their own; meant to be used by infantry in power armor like a normal rifle to tear clean through power armored soldiers or punch through lightly armored vehicles. Chinese Communists invading Alaska abhorred this weapon, due to the fact any round that lands will always be a kill if the person isn't behind 80mm of tank armor."
Weight: 35 Lbs., Ammo Cap.: 6 Perk: Penetrate St Req: 8 Damage 75-105, single shot uses 6-7 AP, no burst mode, may use big guns because of the size or small guns skill because it is handled like a sniper.

Captured Dragoon Rifle:

"FN-FAB captured by Chinese Communists during the invasion of Alaska and was subsequently chambered into 14.5x114 with even more power than .50. Often used by Dragoon Snipers, how this ended up in California is unknown. A faint star is carved into the magazine." Weight: 30 Lbs. Ammo Cap: 4 Perk: Penetrate St Req: 7 Damage: 80-125, all other stats similar to Heavy Rifle

7.62 AP with metal casing

DM: 2/3 DR: -50% -25 AC

7.62 HP


DM: 2/1 DR +35%

.223 AP

DM: 1/2 DR -50% -30 AC

14.5x114 AP-I

DM 3/1 DR -60% -25 AC, original 14mm round is shortened but retains the bullet, this retains the whole cartridge and results in extremely good armor piercing coupled with AP-I giving it the ability to burn through flesh and armor. This is essentially an anti-tank rifle round, and will shoot through power armor with ease. All types of 14.5x114 are very rare in the wasteland as it is of Soviet origin.

14.5x114 AP

DM 1/2 DR -65% -35 AC



DkS-530 Sniper (7.62)




"A DKS-530 Sniper Rifle. Often modified post-war to fire .223, this one is still chambered in the more powerful 7.62x51 round. The DKS-530 includes a longer barrel and a x4-x12 scope."  Weight: 13.5 Lbs., Perk: Long Range, DM: 30-72 Ammo Cap: 5

Gauss Carbine/SMG (reskin of the M-950 from Tactics)



"Odd looking carbine chambered in 2mm EC, bearing resemblance to the 9mm M-950 Calico. Uses a unique system in which the magazine on the top of the gun is surrounded by coils and the energy generated by the coils are transferred into the barrel through a conductor. This results in less power but allows portability and an automatic fire feature. An Enclave insignia is etched into the back of the stock." Intended for use by Enclave vertibird assault teams and rarely patrols, possibly able to be bought with faction points when the Enclave faction is finished.  Weight: 7.5 Lbs., Dmg: 20-28, Ammo Cap: 30, Burst fires 5 shots, Str. Req: 7

Brotherhood Gauss Carbine



"Odd design of an SMG or some form of carbine made by the Enclave captured by the Brotherhood from fighting with the Enclave. Various upgrades that are made are standard upon capture, including a foregrip, longer barrel, and some of the coils are overcharged, unfortunately overcharging the coils results in the user having a hard time with automatic fire, although the feature is still left in the weapon." Weight: 9.5 Lbs., Dmg: 25-38, Ammo Cap: 30, Burst fires 3 shots, Str. Req: 7 Perk: Accurate

14mm Mauser C-296



"C-296 of very well-received Mauser design chambered in the very powerful 14mm round that performs great against armor. Includes a digital ammo counter located beside the rear sight. How a weapon originally only distributed to German forces before the bombs dropped ending up here is anyone's guess." Weight: 4.5 Lbs. Dmg: 35-45 Ammo Cap: 15, Perk: Penetrate Str. Req: 5

14mm Automatic C-298



"The rare C-298 varies little from the C-296 and is visually identical and performs the same, however, it allows for automatic fire." Same stats as previous but has a burst function, firing 5 rounds each burst.

14mm SMG (pixelated version from FNV):



"Funky looking SIG Sauer sub-machinegun originally chambered in 12.7 mm, now chambered in 14mm. Proves extremely powerful against heavily armored opponents." Weight: 10 lbs, Dmg: 22-32, Ammo Cap: 21 Str. Req: 6, Perk: Penetrate






2
what it do fellas what it do

yeah yeah

may or may not get back into fonline after uh disappearing (2 suicide attempts since quitting fonline (bag over head and OD on mirtazapine, mosin chambered with wrong bullet cartridge)) but uh, anyways, i came across a really amazing combat armor mod, originally for fonline 2 (oh christ), made by S.T.A.L.K.E.R.

i'm a lazy ass bum and should probably grab my Mosin and shoot myself unironically, but anyways, i honestly thinks this gives combat armor an appearance on par with power armor, covering the full body. Regardless, it would make more sense, rather than leaving your face and perhaps your neck uncovered. I'm sure uh, whoever manufactured the combat armor would have done something about it.

all work for this amazing shit goes to S.T.A.L.K.E.R. over at the Fonline 2 forums, I take absolutely no credit and will remove the direct link to the mod and leave the link over to his post instead if asked by him.

If anyone really wants me to, I'll remake the black combat armor for use with the MK. II Combat Armor and other similar armors. But good god renaming the frames will take some time but I'm willing to do it because I really just have a lot of time on my hands doing nothing at all except contemplating the existence of my life.

Original Link: https://forum.fonline2.com/index.php?topic=12426.0

DOWNLOADS
Full-Body Black Combat Armor
http://www.mediafire.com/download/gkj3b9as803ur29/Black+Combat+Armor+Replacer.rar

Full-Body Black Combat Armor Mark II
https://www.dropbox.com/sh/93j5h3yxkix1bxp/AABZF5-5sL88IVDFhzQF9EKXa?dl=0

i cannot reinforce that i absolutely did nothing but make this post

ALSO:the inventory icons do not work, i may or may not do something about it if my lazy ass will do something for once

Install Instructions:
Once downloaded, go to your Fonline Reloaded folder (for example, E:\FOnline Reloaded), and find the data folder. Extract the art folder from within the mods into the data folder. As I said, the icons will not work.

Hope you enjoy this mod by S.T.A.L.K.E.R.

Other mods by S.T.A.L.K.E.R. for FOnline Reloaded specifically:

http://forum.fonline-reloaded.net/index.php?topic=7570.0

http://forum.fonline-reloaded.net/index.php?topic=9848.0

If it means anything I didn't know this was on the fonline 2 forums and I spent 4 hours fucking looking for this on NMA.

3
Tools and Modifications / Enclave Outpost Map
« on: August 13, 2016, 01:54:34 pm »
what it do fellas

tried to post this in the workshop but I didn't have permission mangs sorry if this is incredibly disturbing and I only knew after I spent 15 minutes typing the topic out

This adds an Enclave Outpost location with its own custom dialogs and the like (unfortunately not its own custom scripts, it uses Navarro scripts). This outpost allows players to purchase Advanced Powered Armor, Powered Armor, and Enclave Combat armor for some cheap prices. (800k for for both the helmet and suit of Advanced Powered Armor, almost 25k for Enclave Combat Armor, and 600k for Powered Armor and a Hardened power helmet) I would have him issue APA for free, however, I just used the excuse that you do not stay and act as a soldier within the base, and you act on your own accord.

Like I said, it uses Navarro scripts, so players not of the Enclave faction will be fired (you can't survive it without upgrades like me) upon if they attempt to enter.

If I get time, I'll have the Outpost Captain and the Enclave I,E,A give out repeatable quests like the Gun Runners shipment quest.

I'm also a lazy-ass bum who doesn't want to add floor tiles to the outer part of the sub-level of the camp, so pardon for the lack of work on the cave tiles outside the complex underground.

Another major change to the Enclave here is that the technicians and off-duty troops do not wear lab-coats and combat armor respectively, they instead wear fatigues using the leather armor sprite.

Another change that I thought was for the better is that there is now a lack of female infantry, however, there are plenty of female technicians.

I have no clue if the map files adds the location to the world map, if not, you may have to add it yourself. See the image below to see where it is supposed to be located.

You will also have to add the dialogs and replace the current dialogs.lst with the one in muh dropbox, unless you edited yourself, in that case, you should be able to add the following dialogs:

$   2050   tut_rr
$   2150   tut_soldier1
$   2151   tut_tech
$   2152   tut_trainer1
$   2153   tut_recruit1
$   2154   tut_emory
$   2155   tut_emilee
$   2156   tut_tech2
$   2157   tut_soldieroffduty
$   2158   tut_muller

here is muh dropbox link:
https://www.dropbox.com/home/Fonline%20Reloaded%20Shit/Enclave%20Outpost%2C%20test%20map

it's my first map so destroy me with criticism ples



(shit I just realized I couldn't post in the workshop because my log-in time expired)

(i uh don't mind if this is used in the game when the final product is finished ahhh, i really wouldn't want anything, maybe the skin 71 (APA skin) if anything, but I would love to see this somewhere in the game, especially since time is going on, and the Enclave would probably be trying to establish new areas of control)




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