March 28, 2024, 07:11:10 pm
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Topics - Kirkor

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1
Suggestions / Lockpick timeout
« on: September 09, 2017, 06:22:56 pm »
Remove lockpick timeout if the lockpicking was successful.

2
Fan Art / No Mercy
« on: September 09, 2017, 12:00:37 pm »
A chocolate box for your enemy  ;D



3
Closed suggestions / No cooldown after repairing car
« on: May 17, 2015, 02:48:48 pm »
As in topic. Make it so the car repair doesn't give you cooldown on repair skill.

4
Toxic Caves / Re: Smiley selling wrong base
« on: May 13, 2015, 10:40:50 am »
NCR, near the entrance.

5
Closed suggestions / Adding players to mine
« on: May 10, 2015, 10:06:08 am »
Right now the only way to "add" someone to your private mine is to lead the player to it.
It is quite annoying, because mines in this session force you to make alts (otherwise you would have to sit in those mines 24/7 to have some profit from them).
So can you make it easier and add a possibility to add your alts to a mine through a computer (or any other item with such functionality. For example bulletin board)?

6
Tools and Modifications / Kirkor's graphics
« on: February 25, 2015, 04:55:44 pm »
OK, so I've decided to throw all of my graphics in one place. Cause I'm bored. Cause there is no wipe. Cause of Kilgore.

Desert Combat Armor




Desert Combat Helmet




NCR Combat Armor




NCR Combat Helmet




Grenade Launcher




Download it from attachment

7
Toxic Caves / Re: Becky Thatcher (WIP)
« on: February 02, 2015, 04:45:26 pm »
See? I'm homo who tries to act as a girl on the internet. I also like to smell my own farts.
TL;DR

Mika whatever your name is send some videos already so i can jerk off to them.
You really want to jerk off to some sweaty fat-ass, who is an ugly gay in RL?

8
Toxic Caves / Re: 4-tube Rocket Launcher
« on: January 28, 2015, 07:23:15 pm »
Anyway, it would be way cooler if you could switch to 3D with the stuff that's available now. People would have way more customization options for their character available.


9
Toxic Caves / Re: Question number 2
« on: August 26, 2014, 02:06:32 pm »

10
Closed suggestions / Make it bigger
« on: August 08, 2014, 11:28:11 am »
When your character gets behing an obstacle (usualy, a wall), there is a small bubble , showing the character behind said obstacle. Make the bubble 2x bigger, if it's possible.

11
Toxic Caves / Re: Fur
« on: June 23, 2014, 12:41:33 pm »
A whore.

12
Closed suggestions / Different reload animations for SMG and rifles
« on: May 15, 2014, 06:40:57 pm »
I think these would be more suitable animations for reloading SMG's and rifles:






13
Closed suggestions / Crack in a wall
« on: May 04, 2014, 09:45:44 pm »
This is something I was thinking about for a long time:

I think that there should be some strategic purpose for C4 or Dynamite, other than just blowing up other players.
So I think there should be something like "cracked walls". Cracked wall is a piece of wall that can be blown up only with c4/dynamite, and it would open new entrance to a building.


Here's example (placing of the cracked walls is totally random):


So if your team has C4, it can use it in strategic way, to get to a building with another way.
There could be ALOT of places where such "crack" can be put and make the thing more interesting [broken hills FLC or Gecko Reactors for example].


After some time the blown up wall would respawn (maybe with a help of an NPC, similar to Grave Keeper.

14
Closed suggestions / Mine Control
« on: May 04, 2014, 04:48:33 pm »
So here's idea for another PvP activity:
Every Saturday or Sunday there would be zone appearing near Redding or Broken Hills. Time of appearance would be rather random (Saturday OR Sunday between 21-23 server time). Those areas would be something like private mines, but you would have to fight for them.
Whenever that zone appears, there would be global info and 1h timer. When the timer ends, the group being in the capture zone gets private mine for a week.

After capturing, the Private Mine would be visible only for faction, who captured it.

That's not all:
After you capture the zone, you need to pay 50k to be able to have slaves in that mine (for exampe you would have to pay some guards who wouldn't let the slaves run away)



That would require deleting Private Mines (as they are now) from the game.
I think that guarded mines should also be deleted from the game, and the only source of materials should be unguarded mines (Gecko mines) or random encounters (small amounts of materials, doesn't respawn)

15
Closed suggestions / Suggestion for future dungeon(s)
« on: April 17, 2014, 01:08:14 pm »


I want to see such maze in one of the dungeons. Electrified floor + randomly closing/opening doors.

Also would be great if some of the dungen's puzzle had some SPECIAL requirements (for example high strength to open jammed door, high Agility to walk through a ventillation system and open door from the inside or high intelligence to hack some tough turrets). Such requirements shouldn't be a "must have" in order to get through a dungeon, but they should make the walkthrough easier for the group.

This would bring a little more RP into the game and it would make non-fighting characters useful.

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