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Topics - Melt

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Toxic Caves / Does anyone still play this?
« on: July 14, 2019, 04:11:21 am »
If not, why and where do you currently play.

Looking to get back into FOnline.

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600k for both.




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This is the real deal. Spawned at the very beginning of the session by Kilgore himself.
There are only a handful of weapons like this in existence. No scams, no BS. Will prove before transaction.

You can bid for each individually or as a bundle.

500k start
50k increments
2m buyout
Ends 72 hours after last bid




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The Thunderdome / Wipe?
« on: March 21, 2017, 03:03:56 am »
I hear talk about wipes and stuff. Anytime soon? Me and my bros want to come back on a clean slate, get that new car smell etc etc.

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The Thunderdome / BSG still around?
« on: January 25, 2016, 06:11:54 am »
Been gone a LONG time. Got married, had a kid, lost a job, got a new job, etc.

Logged in today and noticed I still looked like a gangsta ready to pop some fools.

Whats the faction situation at the moment, is BGS still around?

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Closed suggestions / Barter Ground Forum
« on: May 12, 2015, 11:21:56 pm »
Could you remove all posts regarding trading that were created before the recent wipe? I already accidentally posted in a couple of obsolete ones by accident.

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Toxic Caves / Re: 4.7mm caseless ammo
« on: May 12, 2015, 01:46:39 am »
7k

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Toxic Caves / Re: 2 Vindicators + 460 ammo
« on: May 12, 2015, 01:45:50 am »
100k

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Toxic Caves / Re: WTA: TPR
« on: May 12, 2015, 01:44:35 am »
I'm a plasma rifle fanatic, and I still wouldn't pay that price.

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Toxic Caves / Re: Dungeon spawns/previews
« on: May 11, 2015, 03:25:05 am »
+1

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So we now have many options to find mid tier and non statted high tier loot, both in PVE and PVP. That includes Glow, Warehouse, Ares, and the new Reno box.

But what we are lacking is the chance to find statted top tier loot and rares. I looted warehouse locker about 100 times and the best thing I've gotten was a statted CAmk1. Went to Ares about 3 times, one of which was a full clear after the changes to Ares and we found one suit of CAmk2 that was statted, the rest of the stuff was junk (for me). Glow spawns the usual mid tier stuff, nothing special that can't be crafted. New Reno locker is a step in the right direction, but is yet another mid tier loot locker. We have enough options for that. The only option right now is to grind desert for special encounters with a high outdoorsman character. That gets boring fast and contributes nothing to the multiplayer aspect of the game. There is no incentive to PVP. No one cares about caps so people are hesitating to stop grinding and do TC. And no one cares about mid tier loot since most of it can just be crafted easily, so they don't organize themselves for runs to those locations. PVP is essentially dead right now, and the only action going on is at Hinkley.

I want to suggest two changes. First, bring back ghost town, add some NPCs there to prevent bluesuit looters, make it a PVP hotspot, and put a higher tier locker there. Not as good as Reno locker was last session, but also not as bad as the warehouse locker is now. Need to find something in between. It should spawn implants and HPA and all that good stuff, but the chances of it spawning should be MUCH lower than it was last session. The second change I wanted to suggest is in regards to TC. Allow stuff like brotherhood, enclave, desert armors to spawn there without stats, as well as non statted XL's, Pancors, Avengers, and other stuff like that (NOT gauss rifles, vindis, or any other rares). This will not make them too overpowered, but will create more incentive to do TC.

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Toxic Caves / Scammer Rancor selling phantom Gauss Rifles
« on: May 09, 2015, 08:40:54 am »
Both I and Muffin purchased a Gauss Rifle from BBS for 200k each, specifically from "Rancor". Shortly after the purchase, the weapon vanishes completely leaving me with only the ammo and 200k short. This is some new scam?

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General Game Discussion / Am I the only one...
« on: May 06, 2015, 01:53:40 am »
That found the hidden glow merchant that was secretly added to the update?
I'll give you a hint: IT sells things via dialogue.

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Suggestions / [PVP] Weapon, Ammo & General Balance
« on: April 09, 2015, 09:14:22 am »
I will start with the biggest offenders in each category, and ironically these three are all of my main builds.
If any of these suggestions can't be applied this game session, please let me know and we can work on altering them.

Statted Turbo Plasma Rifles - Combining the innate critical power and -AP of the base weapon with additional critical power and -AP from stats make this weapon superior to every other single target weapon in the game. My suggestion is to remove stats from Turbo Plasma Rifles, similar to Bozars, Alien Blasters and Solar Scorchers. They will still be used frequently and still be extremely effective.

Gecko Breath - A no brainer when choosing ammo for the Pancor, regardless of build. It "power creeps" over slug ammo. My suggestion is to give it a +40% DR modifier and allow Pyromaniac to work with it. This will force Gecko Breath users to diversify their builds to use this ammo properly. This will also nerf the overpowered "Flaming Pancor Tanks" that are all over the place. An alternative would be to lower the damage slightly by adding +10% DR modifier.

Heavy Handed - Permanent knockdown with almost no chance to counter it. Neither Stonewall nor Power Armor can save you from the mighty naked troll with a Mega Power Fist. My suggestion is to lower the chance to knockdown to 90% at 10 Strength and 5% less for each missing Strength point. As an addition, I would also suggest that ALL melee weapons share this same percentage and have a Strength penalty of -2 (bringing KO chance down to 80% at 10 Strength). Mega Power Fists will have a Strength penalty of -1, and Super Sledges will have no Strength penalty at all to compensate for their lack of stats and higher AP cost. Maybe it will finally be viable to use the Wakizashi and Little Jesus in fights.

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Toxic Caves / Come at me bros.
« on: March 31, 2015, 10:52:40 pm »

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