FOnline: Reloaded

Development => Suggestions => Closed suggestions => Topic started by: John Porno on May 14, 2015, 04:22:16 pm

Title: Gecko Map Fix
Post by: John Porno on May 14, 2015, 04:22:16 pm
As we all know and have probably experienced, the map borders of Gecko settlement are somewhat awkward near the reactor entrance, resulting from a diagonal line of scrollblockers. It's not just that it's awkard to move your screen, it can, and often has been, used for extra annoyance in pvp, keeping snipers in a couple of hexes where they can hardly be targetted or use it to make it harder to get hit while running away.

Here are some screens to compare the 2 versions and to show what I did. Left one is default, right one the new version.

Spoiler: show
(https://dl.dropbox.com/s/0soigjrxp6bajl2/OldNew.png)

The Reactor front is moved north a couple of hexes while the northern area has been extended a bit to the east, with the following results:
1: The diagonal scrollblocker line is shorter and less noticable
2: The space between the reactor front and the buildings is bigger and with the extended space it can actually be properly used as an area to move in.
3: The northern big rock pile can now be passed from the right side as well.

Another change I applied is to add another big rock pile right in the area of the diagonal borders which I filled with wall blockers (as I did to the other one that's already there) to prevent any sort of exploitation by standing in an awkward sport or shooting from a position that's hard to see. I also put it those blockers in the other rock pile for consistency and I also think it would be nice for pvp. At least in my fopro, the big rock pile had 3 wall blockers by default and it's just kinda bad to have them randomly in there so I filled it completely.

This next image shows how the scrollblockers have changed and how the two piles of rocks have been blockered.
Spoiler: show
(https://dl.dropbox.com/s/miv4ezw8nxa2rgc/comparison.png)


I used the 2238 map for this, no other change has been applied to the map aside the necessary changes to tiles. It should be a simple copypaste to merge the extended version into the server version.

https://www.dropbox.com/s/ms7vh71ouhbyl8l/gecko_fixed.fomap?dl=0
Title: Re: Gecko Map Fix
Post by: FrankenStone on May 14, 2015, 04:48:05 pm
u map for reloaded now  :facepalm haha just joking , we should focus on aop maps :p

great changes , i feel in general many annoyin scrollblockers in default 2238 maps for pvp imo anyway but it could be that im used to clean 200 x 200 maps ^^
Title: Re: Gecko Map Fix
Post by: Kaaon on May 14, 2015, 04:54:11 pm
+1
this problem is not only in gecko so it would be good to fix at other maps too
for example klamath..
Title: Re: Gecko Map Fix
Post by: DocAN on May 14, 2015, 05:02:47 pm
gj
Title: Re: Gecko Map Fix
Post by: Urukhai on May 14, 2015, 05:24:44 pm
Klamath:
Spoiler: show
(http://s7.hostingkartinok.com/uploads/images/2014/05/38aceeca67a219930e1fb9a7b8cdd7cb.png)


Gecko:
Spoiler: show
(http://s7.hostingkartinok.com/uploads/images/2014/05/17a23bdeb9ed0555df1669f8d0352d1b.png)


It was all done 1 year ago
Title: Re: Gecko Map Fix
Post by: John Porno on May 14, 2015, 05:26:45 pm
honestly, fixing it takes less time than searching for a potential previous fix
Title: Re: Gecko Map Fix
Post by: Urukhai on May 14, 2015, 05:35:32 pm
honestly, fixing it takes less time than searching for a potential previous fix

it is already fixed, where is the problem ?

Title: Re: Gecko Map Fix
Post by: Kilgore on May 14, 2015, 06:17:34 pm
...

Nice work there, but it doesn't solve the problem completely. I was thinking about moving the reactor entrance all the way north, then scrollblockers could be 100% rectangular.

For Klamath (and BH), Uruk's maps will be used, I just need to make few corrections there and set TC zones properly.
Title: Re: Gecko Map Fix
Post by: favorite on May 14, 2015, 06:27:25 pm
Spoiler: show
Klamath:
[spoiler](http://s7.hostingkartinok.com/uploads/images/2014/05/38aceeca67a219930e1fb9a7b8cdd7cb.png)


Gecko:
Spoiler: show
(http://s7.hostingkartinok.com/uploads/images/2014/05/17a23bdeb9ed0555df1669f8d0352d1b.png)


It was all done 1 year ago
[/quote][/spoiler]
I like more this version
Title: Re: Gecko Map Fix
Post by: Kirkor on May 14, 2015, 09:00:20 pm
Can someone send me a picture of Gecko plant entrance? Maybe I will try to make it bigger.
Title: Re: Gecko Map Fix
Post by: Urukhai on May 14, 2015, 11:23:26 pm
More traditional Gecko  ::)

Spoiler: show
(http://i.imgur.com/Vc7eEvG.png)
Title: Re: Gecko Map Fix
Post by: Mouse on March 15, 2017, 12:01:26 am
First of all, sorry that I'm reviving this old topic.
I had some trouble with those scroll blockers few days ago so I decided to look into it.

Old map(from season 1 server part and mapper)
Spoiler: show

(https://s21.postimg.org/40ue0asrr/geckoreloaded.png)


New extended graphics for reactor no. 5.
Spoiler: show

(https://s17.postimg.org/obj4y304v/gecko1.jpg)


Rearranged scroll blockers with pile of rocks added next to the reactor. It's not an ideal solution, it doesn't 100% fix the problem but I think it makes it a little better. Reactor still remains on it's original spot, faithful to fallout 2.
Spoiler: show

(https://s11.postimg.org/w6cuvthdf/reloadedgecko.png)


I tried to make it according to this original image from fallout 2 Gecko ending.
Spoiler: show

(https://s12.postimg.org/w78qmuoz1/2238gecko_powerplant.jpg)


I tested it on my season 1 server, it looked and worked ok, so I'd like to know what do you think about it.

map, proto file and graphics in .frm format here:
https://mega.nz/#!8oMDlYaC!QfnqcdYwwTt8bS3rngVwFakIUDn28hYIupatJogIibE (https://mega.nz/#!8oMDlYaC!QfnqcdYwwTt8bS3rngVwFakIUDn28hYIupatJogIibE)
Title: Re: Gecko Map Fix
Post by: Kilgore on March 15, 2017, 07:38:36 am
Nice work, but your version still doesn't have rectangular scrollblockers, so it doesn't solve the problem as you wrote.
We have a reworked Gecko map for new season. I believe it's Urukhai's version, but I don't remember exactly.

The entrance is good, so perhaps we can use it in the future in some different location with Poseidon Oil facility.
Thanks for sharing.
Title: Re: Gecko Map Fix
Post by: Barneys on March 15, 2017, 08:44:06 pm
Yep, Urukhai reworked those  as well as reno if Im not mistaken.
Title: Re: Gecko Map Fix
Post by: jarok on April 23, 2017, 08:09:40 pm
Wow, very good job done here.

Yep, Urukhai reworked those  as well as reno if Im not mistaken.

Is that huge merged Reno location?

Anyway, do you have idea how to fix Vault City map? This one needs some fixes too.
Title: Re: Gecko Map Fix
Post by: zekromo on April 26, 2017, 11:14:40 am
Klamath:
Spoiler: show
(http://s7.hostingkartinok.com/uploads/images/2014/05/38aceeca67a219930e1fb9a7b8cdd7cb.png)


That is the Klamath that I would like to see
Title: Re: Gecko Map Fix
Post by: S.T.A.L.K.E.R on May 04, 2017, 06:05:01 am
Klamath:
Spoiler: show
(http://s7.hostingkartinok.com/uploads/images/2014/05/38aceeca67a219930e1fb9a7b8cdd7cb.png)


That is the Klamath that I would like to see

I hope that's not part of town control zone, if a team camps there with many long range weapons, it'll be impossible to attack.
Title: Re: Gecko Map Fix
Post by: zekromo on May 04, 2017, 06:56:02 am
I don't think it will since it looks like it is in Forest. I just think it is good for eye candy :D