FOnline: Reloaded
Development => The Workshop => Topic started by: Henry on March 23, 2017, 02:06:21 am
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Work In Progress: This is an attempt to build a gallery of existing maps. The purpose is to provide map-makers a way to quickly reference maps by file name. This might help where anyone works toward expanding the random map pool.
Desert (12)
(http://i68.tinypic.com/oupp1x.jpg) e_desert1
(http://i63.tinypic.com/dg543m.jpg) e_desert2
(http://i65.tinypic.com/rasvtl.jpg) e_desert3
(http://i65.tinypic.com/14idcnk.jpg) e_desert4
(http://i63.tinypic.com/oaalwx.jpg) e_desert5
(http://i68.tinypic.com/5ug3fb.jpg) e_desert6
(http://i68.tinypic.com/t65s8m.jpg) e_desert7
(http://i66.tinypic.com/16jiwqb.jpg) e_desert8
(http://i65.tinypic.com/1zb7z0n.jpg) e_desert9
(http://i64.tinypic.com/2l97crd.jpg) e_desert10
(http://i67.tinypic.com/35bh5kz.jpg) e_desert11
(http://i68.tinypic.com/30k83ur.jpg) e_desert12
(http://i67.tinypic.com/kdr5t2.jpg) e_desert_rail1
(http://i65.tinypic.com/sbr67p.jpg) e_desert_rail2
(http://i67.tinypic.com/2zfs7z7.jpg) e_desert_water1 (tech off)
(http://i63.tinypic.com/14e5geh.jpg) e_desert_water2 (tech off)
(http://i63.tinypic.com/zir2ty.jpg) e_desert_water3 (tech off)
Mountain (10)
(http://i64.tinypic.com/103cqip.jpg) e_mountain1
(http://i64.tinypic.com/2s0fgk9.jpg) e_mountain2
(http://i65.tinypic.com/kamuzs.jpg) e_mountain3
(http://i67.tinypic.com/20i9x6s.jpg) e_mountain4
(http://i65.tinypic.com/flc0uc.jpg) e_mountain5
(http://i68.tinypic.com/21o4ljn.jpg) e_mountain6
(http://i67.tinypic.com/55qona.jpg) e_mountain7
(http://i63.tinypic.com/2j5m521.jpg) e_mountain8
(http://i68.tinypic.com/35coeug.jpg) e_mountain9
(http://i66.tinypic.com/29c6jb9.jpg) e_mountain10
Necropolis (4)
(http://i67.tinypic.com/23jn4w9.jpg) e_necro1
(http://i64.tinypic.com/2iax3jt.jpg) e_necro2
(http://i65.tinypic.com/5n0w8.jpg) e_necro3
(http://i68.tinypic.com/149mjcj.jpg) e_necro4
Khans (4)
(http://i67.tinypic.com/20ae0sx.jpg) e_khans1
(http://i63.tinypic.com/2yvuzkg.jpg) e_khans2
(http://i68.tinypic.com/qpfh2o.jpg) e_khans3
(http://i64.tinypic.com/2pyvsat.jpg) e_khans4
Highway (2)
(http://i65.tinypic.com/5x35np.jpg) e_highway1
(http://i68.tinypic.com/x25co5.jpg) e_highway2
Desert Trees (6)
(http://i65.tinypic.com/2wm3v47.jpg) e_desert_tree1
(http://i65.tinypic.com/20gmruv.jpg) e_desert_tree2
(http://i66.tinypic.com/20aa2o4.jpg) e_desert_tree3
(http://i63.tinypic.com/28h0jzl.jpg) e_desert_tree4
(http://i65.tinypic.com/demutj.jpg) e_desert_tree5
(http://i63.tinypic.com/2ai4qat.jpg) e_desert_tree6
Caves Outside (7)
(http://i66.tinypic.com/x42fxe.jpg) e_cave1out1
(http://i63.tinypic.com/5d2t93.jpg) e_cave1out2
(http://i63.tinypic.com/205tkpu.jpg) e_cave1out3
(http://i65.tinypic.com/2817e37.jpg) e_cave1out4
(http://i65.tinypic.com/35031w7.jpg) e_cave1out5
(http://i68.tinypic.com/34yzk3b.jpg) e_cave1out6
(http://i67.tinypic.com/ws30b6.jpg) e_cave1out7
City (12)
(http://i66.tinypic.com/2w6xs0o.jpg) e_city1
(http://i68.tinypic.com/rco9xe.jpg) e_city2
(http://i68.tinypic.com/c0ww0.jpg) e_city3
(http://i63.tinypic.com/154d9ip.jpg) e_city4
(http://i67.tinypic.com/i1jqs2.jpg) e_city5
(http://i63.tinypic.com/291dfug.jpg) e_city6
(http://i63.tinypic.com/2r45pid.jpg) e_city7
(http://i65.tinypic.com/fyinuv.jpg) e_city8
(http://i68.tinypic.com/2zznqqv.jpg) e_city9
(http://i64.tinypic.com/2dw6eqs.jpg) e_city10
(http://i67.tinypic.com/657ey9.jpg) e_city11
(http://i65.tinypic.com/2rp8odv.jpg) e_city12
City Coast (3)
(http://i63.tinypic.com/11ig7sm.jpg) e_citycoast1
(http://i64.tinypic.com/2qxytt0.jpg) e_citycoast2
(http://i63.tinypic.com/15d9o54.jpg) e_citycoast3
Coast (6)
(http://i67.tinypic.com/aewqrb.jpg) e_coast1
(http://i67.tinypic.com/34xs4gn.jpg) e_coast2
(http://i66.tinypic.com/apjrwh.jpg) e_coast3
(http://i64.tinypic.com/21b9f7n.jpg) e_coast4
(http://i65.tinypic.com/mtxp44.jpg) e_coast5
(http://i68.tinypic.com/1tngjd.jpg) e_coast10
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(http://i68.tinypic.com/oplap.jpg)
Map Name
e_desert_rail1a
Description
Extend Rail Line Gang from a single quest into a quest series.
Copy e_desert_rail1 4 times to represent abandoned rail yards near each of the 4 train stations.
Add different scenery to make each one unique.
Copy each one 5 times, and populate with hostiles: 10 on map version 1, 15 on 2, 25 on 3, etc.
So quest location is same but it gets tougher each time.
Hostiles are scattered around between trains, with boss in back between sticks.
Will player be able to defeat them as they trigger and chase?
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Big thanks to Henry for doing this. I want to do the same to the ft1 and ft2 maps you can use in modding.
You might wanna have a script of mass renaming of files in a directory, adding prefixes.
for %a in (*.*) do ren "%a" "z_ft1_%a"
CMD.
Now the maps. You can get them from here: http://forum.newfmc.pl/index.php?topic=47.0
ATTENTION! I'm not gonna post screenshots of the maps that are used in current season of Reloaded. Well, at least those that I know :). If you see that some of these maps are implemented, tell me and I'll remove them from the list. And I added z_ft1_ or z_ft2_ to their names to make it easier to track them in the map folder.
Fallout 1
(http://i.imgur.com/wwYsx09.jpg) z_ft1_CHILD_DES
(http://i.imgur.com/LY9pRiQ.jpg) z_ft1_CHILDTOWER1
(http://i.imgur.com/lOJ95aO.jpg) z_ft1_CHILDTOWER2
(http://i.imgur.com/CkkUec0.jpg) z_ft1_CHILDTOWER3
(http://i.imgur.com/LsDhHhZ.jpg) z_ft1_DETHCLAW
(http://i.imgur.com/gBxhuE5.jpg) z_ft1_FOOT
(http://i.imgur.com/wUYAq9Q.jpg) z_ft1_FSAUSER
(http://i.imgur.com/MhwBLRz.jpg) z_ft1_HOTEL
(http://i.imgur.com/orH96Ni.jpg) z_ft1_HOTEL_SEWERS
(http://i.imgur.com/e4eiWcc.jpg) z_ft1_HUBHEIGHTS
(http://i.imgur.com/p0YitR1.jpg) z_ft1_HUBMIS
(http://i.imgur.com/NXzt2XS.jpg) z_ft1_huboldtn_1
(http://i.imgur.com/cOvN2xH.jpg) z_ft1_huboldtn_2
(http://i.imgur.com/rSqJb2V.jpg) z_ft1_junkent_2
(http://i.imgur.com/jmcSUkW.jpg) z_ft1_laadytum_2
(http://i.imgur.com/L8EG0Dq.jpg) z_ft1_LAFOLLWR1
(http://i.imgur.com/mgUJvZh.jpg) z_ft1_MBDEAD
I think the next few maps are Mariposes, but I'm not sure since I've never been to there. We usually play in Ares.
(http://i.imgur.com/wdSsYbm.jpg) z_ft1_MBSTRG1
(http://i.imgur.com/m2COSwQ.jpg) z_ft1_MBSTRG2
(http://i.imgur.com/z68ntnv.jpg) z_ft1_MBVATS1
(http://i.imgur.com/wnAaRz3.jpg) z_ft1_MBVATS2
(http://i.imgur.com/E5rJ7ie.jpg) z_ft1_MSTRLR1
(http://i.imgur.com/w9qVRuy.jpg) z_ft1_MSTRLR2
(http://i.imgur.com/FyaaBGP.jpg) z_ft1_MSTRLR3
(http://i.imgur.com/esMb1J0.jpg) z_ft1_MSTRLR4
(http://i.imgur.com/OeZZJUf.jpg) z_ft1_RAIDERS1
(http://i.imgur.com/xIupczi.jpg) z_ft1_RAIDERS2
(http://i.imgur.com/GVvXCp3.jpg) z_ft1_SHADYE
(http://i.imgur.com/qQTxnWk.jpg) z_ft1_SHADYW
(http://i.imgur.com/wyXFXdn.jpg) z_ft1_USEDCAR
(http://i.imgur.com/RGmfWXR.jpg) z_ft1_V13ENT
(http://i.imgur.com/GX7weGp.jpg) z_ft1_VAULT13_1
(http://i.imgur.com/ks77zgW.jpg) z_ft1_VAULT13_2
(http://i.imgur.com/mxkR2YC.jpg) z_ft1_VAULT13_3
(http://i.imgur.com/Xgr9fyj.jpg) z_ft1_vaultnec_1
(http://i.imgur.com/xAIwTei.jpg) z_ft1_VIPERS
Fallout 2 Maps
I'll add them later.
PS
Henry, sorry I can't make small images :(
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btw, where is the dead body under the tree?