Well so far, it looks like a lot of messy scenery packed into a small map. Has potential, but where does the battle/action take place here?
Both looks nice its cool that some ppl here have patience to use mapper:P
Praise the sun!!!
Wysłane z mojego LG-H440n przy użyciu Tapatalka
The battle is happening inbetween the Alleyways and inside the buildings the surface level you see is not the only level, it will go deeper, and the further you get the harder it gets. At the beginning it will be only critters and a few raiders (settlers who are scared and shoot everything that moves or perhaps turned into crazies) so low level people can enjoy a dungeon aswell. They can proceed to go further but the chance of dying is very high for those.
Lordran is always fun to visit
But i like wastelands
And many other unfriendly places
Edit: but what are this stairs for ?
Praise the sun!!!
Wysłane z mojego LG-H440n przy użyciu Tapatalka
I chose positive option because I like overall idea about PvE dungeon and that you draw the map. However some parts of your location look weird and you mixed too much different sceneries in example vault city doors in farm building. In addition urban tiles are messed up too. Open some maps from sdk and see patterns. Also there is somewhere Kilgore's tutorial about mapping but it is polish, you should google translate it.
Btw Kilgore should write tutorial in english ;)
Can you upload pic without walls and cellings? i would likely saw how those buildings look like inside
Praise the sun!!!
Wysłane z mojego LG-H440n przy użyciu Tapatalka
After you cleaned it up a bit, it looks great. The vault door is the only real eye-sore now. Keep it up, its getting somewhere!
TIP:
Draw a plan on paper, then make it in mapper.
I'm excited to see the other levels. How's progress?
Word of advice: Never try to be TOO ambitious. Stick to what you know, and what you can produce. Baby steps. Start small, then gradually (slowly) improve by challenging yourself with one new thing.
Your surface map looks good, but there's a ton of bugs. You need to learn to use the tech items before trying to make a cave. Caves require scripts and code; you'll need to link an entrance map and an enter map. If you can't do that stuff on your own, then don't bother making it. Baby steps.
Take your surface map, add the border hex blocks, then the screen blocks, then the exit grids. Once that's done start using the entrance blocks, then the wall blocks, then the solid object blocks.
If you try to over do it, or over challenge yourself, or get too ambitious your projects will eventually collapse out of frustration when you're breaking your mind over trying to figure out something you can't already. Waiting for help is even more stressful when it doesn't happen in a satisfying time frame.
Don't get discouraged, but remember that before you jump into the pool you'll need to learn to swim, AND before learning to swim, you'll need a bathing suit. Both require money, so you'll probably need a job lol... Baby steps.
Word of advice: Never try to be TOO ambitious. Stick to what you know, and what you can produce. Baby steps. Start small, then gradually (slowly) improve by challenging yourself with one new thing.
Your surface map looks good, but there's a ton of bugs. You need to learn to use the tech items before trying to make a cave. Caves require scripts and code; you'll need to link an entrance map and an enter map. If you can't do that stuff on your own, then don't bother making it. Baby steps.
Take your surface map, add the border hex blocks, then the screen blocks, then the exit grids. Once that's done start using the entrance blocks, then the wall blocks, then the solid object blocks.
If you try to over do it, or over challenge yourself, or get too ambitious your projects will eventually collapse out of frustration when you're breaking your mind over trying to figure out something you can't already. Waiting for help is even more stressful when it doesn't happen in a satisfying time frame.
Don't get discouraged, but remember that before you jump into the pool you'll need to learn to swim, AND before learning to swim, you'll need a bathing suit. Both require money, so you'll probably need a job lol... Baby steps.
Like +1 Make it bigger and add there some more toxic shit around.
you should just make a complete map and let devs do the rest if they're interested in it. I don't think you should put any NPCs in it
Critic on current cave progress - I'm sorry man, but the inside of the cave looks pretty rough. The randomly placed shit is just a huge turn off. It looks cluttered and not thought out. Maybe if this was a make-shift bomb shelter for multiple families it would make more sense. But this is just a bad-guy cave, right?
On a positive note, the outside looks much better than before. Don't give up on it! Check out THIS (http://forum.fonline-reloaded.net/index.php?topic=10494.0) if you need motivation!
Ghouls as slaves or workes for those Raiders/Mercenaries to do jobs in highly radiated areas.
Or raiders/mercenaries as guns for hire for those ghouls, prewar citizens who knew where was hidden lot of cash, gear, medicine, etc. Now they use their knowledge to obtain those things in large numbers to hire bandits, the only way to stay alive in harsh wasteland on your own when you are not best marksman.
Or they were rich faggots, who didnt get in time in Vaults, now they pay skilled scums to became their bodyguards.
Idea of fight between two factions would be nice, but I'm afraid many of us will exploit it to wait until they will kill each other and than shoot those with low health :D
That would be something new as hell, more diversity and letting do dungeon to players who doesn't use burster/tanks. Great idea man.Spoiler: show
Great job, about radiation...did you try to check SE map or Glow map ? There should be some answer.
Remember to make maps with rectangle scroll blockers.
Pretty sure that stuff isn't done in the mapper
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So where is it made if not inside of mapper? For example SE with military bunker has it only in small part of map, so it has to be made somehow in mapper...I think.
So where is it made if not inside of mapper? For example SE with military bunker has it only in small part of map, so it has to be made somehow in mapper...I think.
It's been a while since I tinkered with my own FOnline server but I believe it is a script function.
I believe this is it: void r_Irradiate ( Critter& player,
Critter@ npc,
int val
)
Wow you really are doing some amazing progress dude! I am totally stunned with the bunker interior; it looks and feels like a fantastic ruined bunker dungeon, especially with the gaping hole in the middle. What I also like is the barricade at the front of the bunker; it makes it appear like it is guarded and is in use.
+1 dude, I am enjoying your latest creations thus far!
I also just noticed your signature...
Zek fan club? Haha thanks for promoting my quote ;D
This being made for Reloaded? If so, when can I expect it to be complete? I'm pretty sure we could implement it. Very easy to add locations...
I wouldn't bother adding radiation spots though. You could just use goo that has a step on and receive damage trigger.
As somebody here mentioned radiation is already done for Glow so all you have to do is check Glow map script (map_glow.fos).
It can be added later if needed so you don't even have to worry about it because you can't do this in mapper.
Good maps but take another screenshots which could show all area of map.
The whole point of mapping contest and contribution is show design of maps. If you put one screenshot which shows small part of the map, other people can not give you suggestions. However if you show your work private to developers then it is ok.
NexusWulf! Where have you been mate?! It is wonderful to see you return and bring with you some more content :) I'm glad you are back, maybe this time you will be trapped in these dark depths :D Nice addition as always my g